StellarisDB

Adaptive Tendrils

Tier 5 society technology · Biology
SocietyTier 5BiologyRare

Adaptive Tendrils is a rare tier 5 society technology (Biology) in Stellaris 4.5.2. Its base cost is 70,000 research. It needs Evasion Darts. Console: research_technology tech_weaver_bio_evasion_6.

Adaptive TendrilsBiology· tier 570,000
Base cost
70,000
Area
Society
Tier
5
Draw weight
20
Path from start
7 techs, 100,000 research
ID
tech_weaver_bio_evasion_6

How to get Adaptive Tendrils

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 7 technologies, 100,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Energy Bursterstarting tech
  4. Tangler Pod Launcher2,000 · tier 2
  5. Agile Spike Array4,000 · tier 3
  6. Electro Sprayer8,000 · tier 4
  7. Evasion Darts16,000 · tier 5
Conditions (potential)
  • Uses bio-ships

In the game

Fires bio-munitions that emit fields of adaptive energy, allowing fleets to dance effortlessly out of harm's way.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_evasion_6
Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
	factor = 0
	NOR = {
		is_country_type = fallen_empire
		is_country_type = awakened_fallen_empire
	}
}

Adaptive Tendrils: questions

How do I get Adaptive Tendrils in Stellaris?

Research Evasion Darts first (7 technologies in the whole chain); then Adaptive Tendrils can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What is the ID of Adaptive Tendrils?

The technology's ID is tech_weaver_bio_evasion_6. To get it with the console: research_technology tech_weaver_bio_evasion_6 (Stellaris 4.5.2).

How much does Adaptive Tendrils cost?

70,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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