
Incubators
Incubators is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological and Lithoid species and can be picked when a species is created. Opposite of Pyroclastic Channeling, Slow Breeders, Rapid Breeders, Fertile and 9 more.
What Incubators does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
No modifier lines in the files.
Grants between +30% and -10% Pop Growth Speed, inversely proportional to the number of pops on the planet.
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Requires the Gene Tailoring Technology.
In the game
When isolated or few in numbers, a species with this trait naturally adapts and is able to focus on procreation with an intentness others would consider extreme. However, when in large numbers, this effect is reversed, and they find reproduction more difficult.
Incubators: questions
How many trait points does Incubators cost?
Incubators costs 2 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Incubators?
Pyroclastic Channeling, Slow Breeders, Rapid Breeders, Fertile, Budding, Crystallization, Rapid Breeders, Existential Iteroparity, Egg Laying, Wilderness and 3 more: a species cannot have both.
Can I pick Incubators at species creation?
Yes, for Biological and Lithoid species.
What is the ID of Incubators?
trait_incubator
Source: common/traits/09_tox_traits.txt, Stellaris Cygnus v4.5.2 (9776).