
High Maintenance
High Maintenance is a cyborg species trait in Stellaris 4.5.2 that gives 2 trait points back. It is for Biological and Lithoid species and can be picked when a species is created. It gives +0.5 Pop Amenities Usage. Opposite of Durable.
What High Maintenance does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +0.5Pop Amenities Usage
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
- Can add unplugged traits
- Has unplugged positive trait
- from
- Can add cybernetic traits
In the game
These machines were designed with a complete disregard for longevity and are prone to malfunction. They will require frequent maintenance.
High Maintenance: questions
How many trait points does High Maintenance cost?
High Maintenance gives 2 trait points back (common/traits, Stellaris 4.5.2).
What traits are opposite to High Maintenance?
Durable: a species cannot have both.
Can I pick High Maintenance at species creation?
Yes, for Biological and Lithoid species with the origin origin_unplugged.
What is the ID of High Maintenance?
trait_cyborg_high_maintenance
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).