StellarisDB

High Maintenance

Cyborg species trait
+2 points backBiologicalLithoid

High Maintenance is a cyborg species trait in Stellaris 4.5.2 that gives 2 trait points back. It is for Biological and Lithoid species and can be picked when a species is created. It gives +0.5 Pop Amenities Usage. Opposite of Durable.

Cost
-2
At species creation
yes
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_high_maintenance

What High Maintenance does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +0.5Pop Amenities Usage

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Only with origin

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

These machines were designed with a complete disregard for longevity and are prone to malfunction. They will require frequent maintenance.

High Maintenance: questions

How many trait points does High Maintenance cost?

High Maintenance gives 2 trait points back (common/traits, Stellaris 4.5.2).

What traits are opposite to High Maintenance?

Durable: a species cannot have both.

Can I pick High Maintenance at species creation?

Yes, for Biological and Lithoid species with the origin origin_unplugged.

What is the ID of High Maintenance?

trait_cyborg_high_maintenance

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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