StellarisDB

Extremely Adaptive

Biological species trait
4 pointsBiological

Extremely Adaptive is a biological species trait in Stellaris 4.5.2 that costs 4 trait points. It is for Biological species and can be picked when a species is created. It gives +20% Habitability. Opposite of Nonadaptive, Adaptive, Robust, Adaptive and 2 more.

Cost
4
At species creation
yes
Random species
yes
Species
Biological
ID
trait_extremely_adaptive

What Extremely Adaptive does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +20%Habitability

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Requires the Gene Tailoring Technology.

In the game

This species is remarkably adept at adapting to any foreign environments.

Extremely Adaptive: questions

How many trait points does Extremely Adaptive cost?

Extremely Adaptive costs 4 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Extremely Adaptive?

Nonadaptive, Adaptive, Robust, Adaptive, Shelled and Terraphobic: a species cannot have both.

Can I pick Extremely Adaptive at species creation?

Yes, for Biological species.

What is the ID of Extremely Adaptive?

trait_extremely_adaptive

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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