
Extremely Adaptive
Extremely Adaptive is a biological species trait in Stellaris 4.5.2 that costs 4 trait points. It is for Biological species and can be picked when a species is created. It gives +20% Habitability. Opposite of Nonadaptive, Adaptive, Robust, Adaptive and 2 more.
What Extremely Adaptive does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +20%Habitability
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Requires the Gene Tailoring Technology.
In the game
This species is remarkably adept at adapting to any foreign environments.
Extremely Adaptive: questions
How many trait points does Extremely Adaptive cost?
Extremely Adaptive costs 4 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Extremely Adaptive?
Nonadaptive, Adaptive, Robust, Adaptive, Shelled and Terraphobic: a species cannot have both.
Can I pick Extremely Adaptive at species creation?
Yes, for Biological species.
What is the ID of Extremely Adaptive?
trait_extremely_adaptive
Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).