
Adaptive
Adaptive is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Lithoid species, added later, not at species creation. It gives +10% Habitability. Opposite of Nonadaptive, Extremely Adaptive, Robust, Adaptive and 1 more.
What Adaptive does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +10%Habitability
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can do advanced gene modding
- from
- When Any of (Without: biogenesis; Tradition: Genetic Traditions)
- Otherwise
- from
In the game
This species is highly adaptive when it comes to foreign environments.
Adaptive: questions
How many trait points does Adaptive cost?
Adaptive costs 2 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Adaptive?
Nonadaptive, Extremely Adaptive, Robust, Adaptive and Shelled: a species cannot have both.
Can I pick Adaptive at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Adaptive?
trait_adaptive_lithoid
Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).