StellarisDB

Nonadaptive

Biological species trait
+2 points backBiological

Nonadaptive is a biological species trait in Stellaris 4.5.2 that gives 2 trait points back. It is for Biological species and can be picked when a species is created. It gives -10% Habitability. Opposite of Adaptive, Extremely Adaptive, Robust, Adaptive and 3 more.

Cost
-2
At species creation
yes
Random species
yes
Species
Biological
ID
trait_nonadaptive

What Nonadaptive does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -10%Habitability

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

This species does not adapt well to foreign environments.

Nonadaptive: questions

How many trait points does Nonadaptive cost?

Nonadaptive gives 2 trait points back (common/traits, Stellaris 4.5.2).

What traits are opposite to Nonadaptive?

Adaptive, Extremely Adaptive, Robust, Adaptive, Shelled, Permeable Skin and Genetic Memory: a species cannot have both.

Can I pick Nonadaptive at species creation?

Yes, for Biological species.

What is the ID of Nonadaptive?

trait_nonadaptive

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?