
Acolyte of the Hyperspanner
Acolyte of the Hyperspanner is a precursor job in Stellaris 4.5.2. For every 100 jobs filled it produces 6 Energy Credits a month. 12 buildings and districts add it, among them Class-3 Singularity, Class-4 Singularity and Chloroplastic Cyst.
What a Acolyte of the Hyperspanner produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Produces per 100 jobs
+6Energy Credits
-3Energy Credits — Carrier flag: has_energy_requisitorium- Carrier flag: has_energy_requisitorium
Where Acolytes of the Hyperspanner come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Class-3 SingularityBuilding · 600 jobs (varies by empire)
Class-4 SingularityBuilding · 600 jobs (varies by empire)
Chloroplastic CystBuilding · 400 jobs (varies by empire)
Chloroplastic Lens ArrayBuilding · 400 jobs (varies by empire)
Chloroplastic AcceleratorBuilding · 200 jobs (varies by empire)
Voltaic Production YardBuilding · 200 jobs (varies by empire)
Chloroplastic AcclimatorBuilding · 100 jobs (varies by empire)
Generator SegmentDistrict · 1,000 jobs (varies by empire)
Generator DistrictDistrict · 200 jobs (varies by empire)
Geothermal Power PlantDistrict · 200 jobs (varies by empire)
Reactor ArraysDistrict · 200 jobs (varies by empire)
Reactor DistrictDistrict · 100 jobs (varies by empire)
Energy GenerationZone · 1,000 jobs per district (varies by empire)
Energy GenerationZone · 1,000 jobs per district (varies by empire)
Energy GenerationZone · 1,000 jobs per district (varies by empire)
Volatile Motes HarvestingZone · 1,000 jobs per district (varies by empire)
Volatile Motes HarvestingZone · 1,000 jobs per district (varies by empire)
Energy GenerationZone · 500 jobs per district (varies by empire)
Solar MycolungsZone · 500 jobs per district (varies by empire)
Volatile Motes HarvestingZone · 500 jobs per district (varies by empire)
Volatile Motes HarvestingZone · 500 jobs per district (varies by empire)
Engine BypassZone · 250 jobs per district (varies by empire)
Shield OverclockerZone · 250 jobs per district (varies by empire)
Who can work it
- Has owner
- Is sapient
- Owner
In the game
Remember also the hyper spanner and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
Acolyte of the Hyperspanner: questions
What does a Acolyte of the Hyperspanner produce in Stellaris?
For every 100 jobs filled: produces 6 Energy Credits a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Acolytes of the Hyperspanner jobs?
From Class-3 Singularity, Class-4 Singularity, Chloroplastic Cyst, Chloroplastic Lens Array, Chloroplastic Accelerator, Voltaic Production Yard and 6 more. Zones that add them per district: Energy Generation, Volatile Motes Harvesting, Solar Mycolungs, Engine Bypass and 1 more.
Source: common/pop_jobs/07_fallen_empire_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
