StellarisDB

Acolyte of the Hyperspanner

Precursor job
energy

Acolyte of the Hyperspanner is a precursor job in Stellaris 4.5.2. For every 100 jobs filled it produces 6 Energy Credits a month. 12 buildings and districts add it, among them Class-3 Singularity, Class-4 Singularity and Chloroplastic Cyst.

Produces
+6Energy Credits
Upkeep
—
Per
100 jobs filled, a month
Sources
23
ID
fe_acolyte_generator

What a Acolyte of the Hyperspanner produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Produces per 100 jobs
+6Energy Credits
-3Energy Credits — Carrier flag: has_energy_requisitorium
  • Carrier flag: has_energy_requisitorium

Where Acolytes of the Hyperspanner come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Who can work it

In the game

Remember also the hyper spanner and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.

Acolyte of the Hyperspanner: questions

What does a Acolyte of the Hyperspanner produce in Stellaris?

For every 100 jobs filled: produces 6 Energy Credits a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Acolytes of the Hyperspanner jobs?

From Class-3 Singularity, Class-4 Singularity, Chloroplastic Cyst, Chloroplastic Lens Array, Chloroplastic Accelerator, Voltaic Production Yard and 6 more. Zones that add them per district: Energy Generation, Volatile Motes Harvesting, Solar Mycolungs, Engine Bypass and 1 more.

Source: common/pop_jobs/07_fallen_empire_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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