
Chloroplastic Lens Array
Chloroplastic Lens Array is a resource building in Stellaris 4.5.2. It costs 800 Minerals, 50 Rare Crystals, 400 Biomass and takes 360 days to build, with an upkeep of 8 Minerals, 1 Rare Crystals a month. It adds Technicians, Acolytes of the Hyperspanner and Tech-Drones jobs, depending on the empire. It needs Global Energy Management. Upgrades to Chloroplastic Cyst.
Jobs Chloroplastic Lens Array adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
400 TechniciansRegular empire (not gestalt); any of: Country type: Fallen Empire; any of: Coun…
- Owner
- Regular empire (not gestalt)
- Not: Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Owner

any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
- Owner
- Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Is fallen empire spiritualist
- Owner
400 Tech-DronesGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
800Minerals
50Rare Crystals
400Biomass- Upkeep a month
8Minerals
1Rare Crystals
What Chloroplastic Lens Array does
- +0.5
Energy Credits Produced per 100 Technicians
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Chloroplastic Lens Array
- Owner
- Wilderness empire
- Has major upgraded capital
- When Modifier: Resort World
- Requires Resort Capital-Complex on colony.
- When Modifier: Thrall-World
- Requires Governor's Estates on colony.
- When Planet class: Orbital Habitat
- Requires Habitat Central Control on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Complex on planet.
- When owner (Hive Mind)
- Requires Hive Nexus on colony.
- When owner (Machine Intelligence)
- Requires Planetary Processor on colony.
- Otherwise
- Requires Planetary Capital on colony.
- When Modifier: Resort World
Destroyed or converted when (destroy_trigger)
- Any of
- Modifier: Resort World
- Owner
- Controlled by the AI
- Not: Has any generator district or building
- Owner
- Not: Wilderness empire
In the game
Counter-balanced branches laden with solar collectors may rise and fall according to demand and capacity, making for a versatile and reliable power hub.
ID
building_bioelectric_stimulator_3Chloroplastic Lens Array: questions
How much does Chloroplastic Lens Array cost in Stellaris?
800 Minerals, 50 Rare Crystals, 400 Biomass, 360 days to build; upkeep 8 Minerals, 1 Rare Crystals a month (common/buildings, base values).
What jobs does Chloroplastic Lens Array give?
Depending on the empire: Technicians, Acolytes of the Hyperspanner and Tech-Drones.
What does Chloroplastic Lens Array upgrade from and to?
It is upgraded from Chloroplastic Accelerator. It upgrades to Chloroplastic Cyst.
What is the ID of Chloroplastic Lens Array?
building_bioelectric_stimulator_3 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
