StellarisDB

Chloroplastic Lens Array

Resource building
Not built directly

Chloroplastic Lens Array is a resource building in Stellaris 4.5.2. It costs 800 Minerals, 50 Rare Crystals, 400 Biomass and takes 360 days to build, with an upkeep of 8 Minerals, 1 Rare Crystals a month. It adds Technicians, Acolytes of the Hyperspanner and Tech-Drones jobs, depending on the empire. It needs Global Energy Management. Upgrades to Chloroplastic Cyst.

Cost
800Minerals50Rare Crystals400Biomass
Upkeep
8Minerals1Rare Crystals
Build time
360 days
Housing
—
ID
building_bioelectric_stimulator_3

Jobs Chloroplastic Lens Array adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); any of: Country type: Fallen Empire; any of: Coun…
    • Owner
      • Regular empire (not gestalt)
      • Not: Is fallen empire spiritualist
  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals50Rare Crystals400Biomass
Upkeep a month
8Minerals1Rare Crystals

What Chloroplastic Lens Array does

On the planet
  • +0.5Energy Credits Produced per 100 Technicians
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Chloroplastic Accelerator
  2. →Chloroplastic Lens Array
  3. →Chloroplastic Cyst

How to unlock Chloroplastic Lens Array

Shown when (potential)
  • Owner
    • Wilderness empire
Can be built when (allow)
  • Has major upgraded capital
    • When Modifier: Resort World
      • Requires Resort Capital-Complex on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Estates on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Central Control on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Complex on planet.
    • When owner (Hive Mind)
      • Requires Hive Nexus on colony.
    • When owner (Machine Intelligence)
      • Requires Planetary Processor on colony.
    • Otherwise
      • Requires Planetary Capital on colony.
Destroyed or converted when (destroy_trigger)

In the game

Counter-balanced branches laden with solar collectors may rise and fall according to demand and capacity, making for a versatile and reliable power hub.

ID

building_bioelectric_stimulator_3

Chloroplastic Lens Array: questions

How much does Chloroplastic Lens Array cost in Stellaris?

800 Minerals, 50 Rare Crystals, 400 Biomass, 360 days to build; upkeep 8 Minerals, 1 Rare Crystals a month (common/buildings, base values).

What jobs does Chloroplastic Lens Array give?

Depending on the empire: Technicians, Acolytes of the Hyperspanner and Tech-Drones.

What does Chloroplastic Lens Array upgrade from and to?

It is upgraded from Chloroplastic Accelerator. It upgrades to Chloroplastic Cyst.

What is the ID of Chloroplastic Lens Array?

building_bioelectric_stimulator_3 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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