StellarisDB

Corporate Embassy

Government building

Corporate Embassy is a government building in Stellaris 4.5.2. It costs 800 Minerals, 25 Influence and takes 480 days to build, with an upkeep of 3 Energy Credits a month. It adds Politicians, Bureaucrats and capital_trader jobs, depending on the empire. It needs Xeno Diplomacy.

Cost
800Minerals25Influence
Upkeep
3Energy Credits
Build time
480 days
Housing
—
ID
building_corporate_embassy

Jobs Corporate Embassy adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals25Influence
80Alloys — Nomadic empire
  • Nomadic empire
25Influence — Megacorporation
  • Owner
    • Megacorporation
Upkeep a month
3Energy Credits

What Corporate Embassy does

For the empire
  • +5%Diplomatic Weight From Economy
Only in some cases

How to unlock Corporate Embassy

Shown when (potential)
  • Has branch office
  • branch office owner
    • Is legit or legal criminal
Can be built when (allow)
  • Has major upgraded capital
    • When Modifier: Resort World
      • Requires Resort Capital-Complex on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Estates on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Central Control on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Complex on planet.
    • When owner (Hive Mind)
      • Requires Hive Nexus on colony.
    • When owner (Machine Intelligence)
      • Requires Planetary Processor on colony.
    • Otherwise
      • Requires Planetary Capital on colony.
Destroyed or converted when (destroy_trigger)
  • branch office owner
    • Is illegal criminal

In the game

Diplomacy is just advertising to governments instead of to the customer. This office analyzes local customs and trends to more efficiently target our efforts.

ID

building_corporate_embassy

Corporate Embassy: questions

How much does Corporate Embassy cost in Stellaris?

800 Minerals, 25 Influence, 480 days to build; upkeep 3 Energy Credits a month (common/buildings, base values).

What jobs does Corporate Embassy give?

Depending on the empire: Politicians, Bureaucrats and capital_trader.

What is the ID of Corporate Embassy?

building_corporate_embassy (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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