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Influential Cartel

Civic · Megacorporations
MegacorporationsCan be changed laterShadows of the Shroud

Influential Cartel is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Does NOT have a Scorched World Heralds Civic; and more (see below). Not with civic Secret Societies, civic Parliamentary System or Media Conglomerate or Crowdsourcing or Decentralized R&D or Secret Societies and origin Broken Shackles or Cybernetic Creed or Hard Reset. It gives -25% Proxy War Influence Cost, -50% Operation Cost and +1 Envoy Capacity. DLC: Shadows of the Shroud.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
7
ID
civic_secret_societies_corporate
Influential Cartel

What Influential Cartel does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Clandestine Factions will emerge after contacting other empires.

Starts with the ability to conduct Proxy Wars.

… … will produce  Unity per active and successful Proxy War.

Starts in First Contact with two neighboring empires.

Infiltration Level gained on empires after First Contact: +$@secret_society_infiltration_gain|0$

The  Corporate Embassy Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

  • -25%Proxy War Influence Cost
  • -50%Operation Cost
  • +1Envoy Capacity
  • +1Encryption

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Influential Cartel

Civics that forbid this one or that this one forbids.

In the game

This Megacorporation's most powerful offices conduct extraplanetary operations on a strictly need-to-know basis. If you need to ask, you don't need to know.

Try it in the empire builder →

Influential Cartel: questions

What are the requirements for Influential Cartel in Stellaris?

Does NOT have a Scorched World Heralds Civic. Not with civic Secret Societies, civic Parliamentary System or Media Conglomerate or Crowdsourcing or Decentralized R&D or Secret Societies and origin Broken Shackles or Cybernetic Creed or Hard Reset. Some rules combine several options: see Requirements on the page. DLC: Shadows of the Shroud.

What can't Influential Cartel be combined with?

Parliamentary System, Crowdsourcing, Secret Societies, Media Conglomerate, Decentralized R&D, Scorched World Heralds and Pyromanic Instinct — each forbids the other in the files' rules.

What does the Influential Cartel civic do?

It gives -25% Proxy War Influence Cost, -50% Operation Cost, +1 Envoy Capacity and +1 Encryption, plus the effects its description lists.

Can Influential Cartel be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Influential Cartel?

civic_secret_societies_corporate (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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