StellarisDB

Engineer

Specialist job

Engineer is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 3 Engineering Research and costs 1.5 Consumer Goods a month. 22 buildings and districts add it, among them Patriotic Institute of Celebration, Master Archive and Transcendental Innovation Department.

Produces
+3Engineering Research
Upkeep
1.5Consumer Goods
Per
100 jobs filled, a month
Sources
45
ID
engineer

What a Engineer produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1.5Consumer Goods
1Nanites — any of: Building: Nanite Research Facility; any of: Buildin…
Produces per 100 jobs
+3Engineering Research
+1Engineering Research — any of: Building: Nanite Research Facility; any of: Buildin…

Where Engineers come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

Other names

swappable_data: the same job shows another name for some empires or planets.

Who can work it

In the game

The eternal mystery of the world is its comprehensibility.

Engineer: questions

What does a Engineer produce in Stellaris?

For every 100 jobs filled: produces 3 Engineering Research, upkeep 1.5 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Engineers jobs?

From Patriotic Institute of Celebration, Master Archive, Transcendental Innovation Department, Advanced Engineering Complex, Applied Mechanics Institute, Materials Workshop and 16 more. Zones that add them per district: Engineering Research Specialization, Makers Complex, Military-Research Complex, Central Spire and 9 more.

Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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