
Engineering Subroutine
Engineering Subroutine is a complex drone job in Stellaris 4.5.2. For every 100 jobs filled it produces 3 Engineering Research a month. 23 buildings and districts add it, among them Patriotic Institute of Celebration, Master Archive and Transcendental Innovation Department.
What a Engineering Subroutine produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
3Energy Credits — Not: Hive Mind- Owner
- Not: Hive Mind
1Energy Credits — Not: Hive Mind; Carrier flag: has_science_ministry- Owner
- Not: Hive Mind
- Carrier flag: has_science_ministry
4Minerals — Hive Mind- Owner
- Hive Mind
1.5Minerals — Hive Mind; Carrier flag: has_science_ministry- Owner
- Hive Mind
- Carrier flag: has_science_ministry
1Nanites — any of: Building: Nanite Research Facility; any of: Buildin…- Engineer is nanotech researcher trigger
- Owner
- Produces per 100 jobs
+3Engineering Research
+1Engineering Research — any of: Building: Nanite Research Facility; any of: Buildin…- Engineer is nanotech researcher trigger
Where Engineering Subroutines come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Patriotic Institute of CelebrationBuilding · 1,200 jobs (varies by empire)
Master ArchiveBuilding · 600 jobs (varies by empire)
Transcendental Innovation DepartmentBuilding · 400 jobs (varies by empire)
Advanced Engineering ComplexBuilding · 200 jobs (varies by empire)
Applied Mechanics InstituteBuilding · 200 jobs (varies by empire)
Materials WorkshopBuilding · 200 jobs (varies by empire)
Nanite Research ComplexBuilding · 200 jobs (varies by empire)
Nanite Research FacilityBuilding · 200 jobs (varies by empire)
Quantum Innovation NexusBuilding · 200 jobs (varies by empire)
Advanced Research ComplexesBuilding · 180 jobs (varies by empire)
Advanced Research EnclosureBuilding · 120 jobs (varies by empire)
Exotic Research EnclosureBuilding · 120 jobs (varies by empire)
Research ComplexesBuilding · 120 jobs (varies by empire)
The Grand Concert Hall of the MindBuilding · 120 jobs (varies by empire)
Amphitheater of the MindBuilding · 60 jobs (varies by empire)
Basic Research LabsBuilding · 60 jobs (varies by empire)
Private Research EnterprisesBuilding · 60 jobs (varies by empire)
Research GroveBuilding · 60 jobs (varies by empire)
Research LabsBuilding · 60 jobs (varies by empire)
Illicit Research LabsBuilding · 30 jobs (varies by empire)
Research GrowthBuilding · 30 jobs (varies by empire)
Research SegmentDistrict · 1,000 jobs (varies by empire)
Research DistrictDistrict · 30 jobs (varies by empire)
Engineering Research SpecializationZone · 1,000 jobs per district (varies by empire)
Engineering Research SpecializationZone · 1,000 jobs per district (varies by empire)
Engineering Research SpecializationZone · 1,000 jobs per district (varies by empire)
Engineering Research SpecializationZone · 1,000 jobs per district (varies by empire)
Engineering Research SpecializationZone · 500 jobs per district (varies by empire)
Makers ComplexZone · 500 jobs per district (varies by empire)
Military-Research ComplexZone · 500 jobs per district (varies by empire)
Central SpireZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 150 jobs per district (varies by empire)
Research EnclaveZone · 150 jobs per district (varies by empire)
ThinkstemZone · 150 jobs per district (varies by empire)
ArchivesZone · 100 jobs per district (varies by empire)
ArchivesZone · 100 jobs per district (varies by empire)
Collective Research ComplexZone · 100 jobs per district (varies by empire)
Consecrated CommunityZone · 100 jobs per district (varies by empire)
Harmonic CoreZone · 100 jobs per district (varies by empire)
Popular Research MallZone · 100 jobs per district (varies by empire)
Unshackled MemorialZone · 100 jobs per district (varies by empire)
Uplift CenterZone · 100 jobs per district (varies by empire)
Other effects of the job
- +150Amenities
when…
- +200Amenities
when…
- +0.2Naval Capacity
when…
- local or sector governor has trait
- +1Naval Capacity
when…
- Owner
- Has crisis level: Calamity
Other names
swappable_data: the same job shows another name for some empires or planets.
- Engineering Brain Drone
- Owner
- Hive Mind
- Not: Wilderness empire
- Owner
- Engineering Evosymbiont
- Owner
- Wilderness empire
- Owner
- Nanotech Research Unit
- Engineer is nanotech researcher trigger
Who can work it
- Has owner
- Not: Is enslaved
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Can think
In the game
Endlessly processing equations, probabilities, and testing new functions, Calculators lead the technological development of the Machine Intelligence.
Engineering Subroutine: questions
What does a Engineering Subroutine produce in Stellaris?
For every 100 jobs filled: produces 3 Engineering Research a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Engineering Subroutines jobs?
From Patriotic Institute of Celebration, Master Archive, Transcendental Innovation Department, Advanced Engineering Complex, Applied Mechanics Institute, Materials Workshop and 17 more. Zones that add them per district: Engineering Research Specialization, Makers Complex, Military-Research Complex, Central Spire and 9 more.
Source: common/pop_jobs/04_gestalt_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
