StellarisDB

Guardian Cluster

Civic · Hive Minds
Hive MindsLocked after creationAstral Planes

Guardian Cluster is a civic in Stellaris 4.5.2 for Hive Minds. Requirements: authority Hive Mind. Not with civic Devouring Swarm or Pyromanic Instinct. It gives +75% Empire Size from Colonies, +150% Empire Size from Systems and -25% Empire Size from Pops. DLC: Astral Planes.

Kind
Civic
Group
Hive Minds
Players can pick it
yes
Clashes with
7
ID
civic_hive_sovereign_guardianship
Guardian Cluster

What Guardian Cluster does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Unlocks Matrix Units as defense armies.

Allows building a Reloading Bay in starbases.

Enables Inner Focus Edict, converting Influence into Unity.

  • +75%Empire Size from Colonies
  • +150%Empire Size from Systems
  • -25%Empire Size from Pops
  • -50%Empire Size from Districts
  • +20%Diplomatic Weight
  • +25%Regulatory Node Experience Gain
  • +1Unity Produced per 100 Soldiers
  • +60Add Attunement with the Cradle of Souls

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Guardian Cluster

Civics that forbid this one or that this one forbids.

In the game

This collective has developed a historical preference for entrenched territories and defensive posturing. They are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low.

Try it in the empire builder →

Guardian Cluster: questions

What are the requirements for Guardian Cluster in Stellaris?

authority Hive Mind. Not with civic Devouring Swarm or Pyromanic Instinct. DLC: Astral Planes.

What can't Guardian Cluster be combined with?

Inward Perfection, Fanatic Purifiers, Reanimators, Scorched World Heralds, Devouring Swarm, Pyromanic Instinct and Privatized Exploration — each forbids the other in the files' rules.

What does the Guardian Cluster civic do?

It gives +75% Empire Size from Colonies, +150% Empire Size from Systems, -25% Empire Size from Pops, -50% Empire Size from Districts, +20% Diplomatic Weight, +25% Regulatory Node Experience Gain, +1 Unity Produced per 100 Soldiers and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.

Can Guardian Cluster be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Guardian Cluster?

civic_hive_sovereign_guardianship (Stellaris 4.5.2).

Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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