StellarisDB

Secret Societies

Civic
Can be changed laterShadows of the Shroud

Secret Societies is a civic in Stellaris 4.5.2. Requirements: Does NOT have a Scorched World Heralds Civic. Not with Gestalt Consciousness, authority Corporate, civic Influential Cartel, civic Parliamentary System or Media Conglomerate or Crowdsourcing or Decentralized R&D or Fanatic Purifiers or Influential Cartel and 1 more. It gives -25% Proxy War Influence Cost, -50% Operation Cost and +1 Envoy Capacity. DLC: Shadows of the Shroud.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
8
ID
civic_secret_societies
Secret Societies

What Secret Societies does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Clandestine Factions will emerge after contacting other empires.

Starts with the ability to conduct Proxy Wars.

… … will produce  Unity per active and successful Proxy War.

Starts in First Contact with two neighboring empires.

Infiltration Level gained on empires after First Contact: +$@secret_society_infiltration_gain|0$

  • -25%Proxy War Influence Cost
  • -50%Operation Cost
  • +1Envoy Capacity
  • +1Encryption

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Secret Societies

Civics that forbid this one or that this one forbids.

In the game

A cabal of elite and secretive figures weave complicated political threads behind the scenes of this society, entwining internal affairs with those of other worlds.

Try it in the empire builder →

Secret Societies: questions

What are the requirements for Secret Societies in Stellaris?

Does NOT have a Scorched World Heralds Civic. Not with Gestalt Consciousness, authority Corporate, civic Influential Cartel, civic Parliamentary System or Media Conglomerate or Crowdsourcing or Decentralized R&D or Fanatic Purifiers or Influential Cartel and origin Broken Shackles or Cybernetic Creed or Hard Reset. DLC: Shadows of the Shroud.

What can't Secret Societies be combined with?

Parliamentary System, Crowdsourcing, Influential Cartel, Media Conglomerate, Decentralized R&D, Fanatic Purifiers, Scorched World Heralds and Pyromanic Instinct — each forbids the other in the files' rules.

What does the Secret Societies civic do?

It gives -25% Proxy War Influence Cost, -50% Operation Cost, +1 Envoy Capacity and +1 Encryption, plus the effects its description lists.

Can Secret Societies be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Secret Societies?

civic_secret_societies (Stellaris 4.5.2).

Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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