
Large UV Laser
Large UV Laser is a large weapon component in Stellaris 4.5.2 (UV Laser). It deals 60–162 damage every 4 days (40 combat ticks) at range 80, accuracy 90% and tracking 5%. It costs 145 Alloys and uses 51 power. Unlocked by UV Lasers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 60–162
- Cooldown
- 4 days (40 ticks)
- Damage a day
- 27.75
- Range
- 80
- Accuracy
- 90%
- Tracking
- 5%
- Hull damage
- 125%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.7–2.7 days
Cost and upkeep
- Cost
145Alloys- Upkeep a month
0.9Energy Credits
0.18Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
ID
LARGE_UV_LASERSource: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).