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Large X-Ray Beam Projector

large weapon component · X-Ray Beam Projector

Large X-Ray Beam Projector is a large weapon component in Stellaris 4.5.2 (X-Ray Beam Projector). It deals 78–210 damage every 8 days (80 combat ticks) at range 80, accuracy 90% and tracking 5%. It costs 145 Alloys, 1.56 Rare Crystals and uses 67 power. Unlocked by X-Ray Lasers.

Cost
145Alloys1.56Rare Crystals
Power
-67
Damage
78–210
Cooldown
8 days
Range
80
ID
LARGE_XRAY_BIO_LASER
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
78–210
Cooldown
8 days (80 ticks)
Damage a day
18
Range
80
Accuracy
90%
Tracking
5%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
1.4–5.4 days

Cost and upkeep

Cost
145Alloys1.56Rare Crystals
Upkeep a month
1.35Food0.27Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Large UV Beam Projector
  2. →Large X-Ray Beam Projector
  3. →Large Gamma Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.

ID

LARGE_XRAY_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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