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Small UV Laser

small weapon component · UV Laser

Small UV Laser is a small weapon component in Stellaris 4.5.2 (UV Laser). It deals 10–27 damage every 3 days (30 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 23 Alloys and uses 10 power. Unlocked by UV Lasers.

Cost
23Alloys
Power
-10
Damage
10–27
Cooldown
3 days
Range
40
ID
SMALL_UV_LASER
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
10–27
Cooldown
3 days (30 ticks)
Damage a day
6.17
Range
40
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
23Alloys
Upkeep a month
0.23Energy Credits0.05Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Blue Laser
  2. →Small UV Laser
  3. →Small X-Ray Laser

Other sizes and versions

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.

ID

SMALL_UV_LASER

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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