
Haruspex
Haruspex is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1.5 Unity, 1.25 Engineering Research and costs 2 Consumer Goods a month.
What a Haruspex produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
2Consumer Goods- Produces per 100 jobs
+1.5Unity
+1.25Engineering Research
-0.25Engineering Research — Megacorporation- Owner
- Megacorporation
+2Trade — Megacorporation- Owner
- Megacorporation
- Owner
Where Haruspex come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- +200Amenities
when…
- +100Amenities
- +2%Worker Pop Resource Output
when…
- Planet
- +2Edict Fund
when…
Who can work it
- Has owner
- Is sapient
- Not: Is being purged
- Not: Is being assimilated
- Complex specialist job check trigger
- Any of
- Not: Trait: Mechanical
- Owner
- Owner
- Not: Policy: Outlawed
- Any of
- Any of
In the game
Evangelical mechanics and surgeons of the divine, rendering unworthy … and replacing it with holy cybernetics.
This
Job requires the
Pop to have the Ritualistic Implants of any Cybernetic Creed or Cybernetic trait.
Haruspex: questions
What does a Haruspex produce in Stellaris?
For every 100 jobs filled: produces 1.5 Unity, 1.25 Engineering Research, upkeep 2 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/13_machine_age_jobs.txt, Stellaris Cygnus v4.5.2 (9776).