StellarisDB

Haruspex

Specialist job
unityresearchamenities

Haruspex is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1.5 Unity, 1.25 Engineering Research and costs 2 Consumer Goods a month.

Produces
+1.5Unity+1.25Engineering Research
Upkeep
2Consumer Goods
Per
100 jobs filled, a month
Sources
0
ID
haruspex

What a Haruspex produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
2Consumer Goods
Produces per 100 jobs
+1.5Unity+1.25Engineering Research
-0.25Engineering Research — Megacorporation
  • Owner
    • Megacorporation
+2Trade — Megacorporation
  • Owner
    • Megacorporation

Where Haruspex come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Other effects of the job

Who can work it

In the game

Evangelical mechanics and surgeons of the divine, rendering unworthy … and replacing it with holy cybernetics.

This Job requires the  Pop to have the Ritualistic Implants of any Cybernetic Creed or Cybernetic trait.

Haruspex: questions

What does a Haruspex produce in Stellaris?

For every 100 jobs filled: produces 1.5 Unity, 1.25 Engineering Research, upkeep 2 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/13_machine_age_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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