
Dark Matter Deflectors
Dark Matter Deflectors is a rare dangerous tier 5 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 70,000 research. It needs Hyper Shields. It unlocks Dark Matter Energy Epidermis, Large Dark Matter Deflectors, Large Dark Matter-Infused Musculature and 4 more and leads to Dark Matter Cloaking Fields. Console: research_technology tech_dark_matter_deflector.
What Dark Matter Deflectors unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Dark Matter Energy Epidermis
Dark Matter Energy Epidermis
Dark Matter Energy Epidermis
Dark Matter Energy Epidermis
Large Dark Matter Deflectors
Large Dark Matter-Infused Musculature
Medium Dark Matter Deflectors
Medium Dark Matter-Infused Musculature
Small Dark Matter Deflectors
Small Dark Matter-Infused Musculature
How to get Dark Matter Deflectors
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 1) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 5 technologies, 92,500 base research with this one
What Dark Matter Deflectors leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Dark Matter Deflectors
- Uses bio-ships
In the game
These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_dark_matter_deflectorDraw weight script, as in common/technology/00_fallen_empire_tech.txt
modifier = {
factor = 0
NOR = {
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
}Dark Matter Deflectors: questions
How do I get Dark Matter Deflectors in Stellaris?
Research Hyper Shields first (5 technologies in the whole chain); then Dark Matter Deflectors can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Dark Matter Deflectors do?
It unlocks Dark Matter Energy Epidermis (ship component), Large Dark Matter Deflectors (ship component), Large Dark Matter-Infused Musculature (ship component), Medium Dark Matter Deflectors (ship component), Medium Dark Matter-Infused Musculature (ship component), Small Dark Matter Deflectors (ship component) and 1 more. It leads to Dark Matter Cloaking Fields.
What is the ID of Dark Matter Deflectors?
The technology's ID is tech_dark_matter_deflector. To get it with the console: research_technology tech_dark_matter_deflector (Stellaris 4.5.2).
How much does Dark Matter Deflectors cost?
70,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_fallen_empire_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.