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Dark Matter Power

Tier 5 physics technology · Particles
PhysicsTier 5ParticlesRareDangerous

Dark Matter Power is a rare dangerous tier 5 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 70,000 research. It needs Zero Point Power. It unlocks Dark Matter Metabolism and Dark Matter Reactor. Console: research_technology tech_dark_matter_power_core.

Dark Matter PowerParticles· tier 570,000
Base cost
70,000
Area
Physics
Tier
5
Draw weight
1
Path from start
5 techs, 88,750 research
ID
tech_dark_matter_power_core

What Dark Matter Power does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Dark Matter Reactor
    Dark Matter Reactor These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.

What Dark Matter Power unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Dark Matter Power

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 1) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 5 technologies, 88,750 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1
  3. Cold Fusion Power2,500 · tier 2
  4. Antimatter Power5,000 · tier 3
  5. Zero Point Power10,000 · tier 4

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Dark Matter Metabolism
    • Uses bio-ships

In the game

These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_dark_matter_power_core
Draw weight script, as in common/technology/00_fallen_empire_tech.txt
modifier = {
	factor = 0
	NOR = {
		is_country_type = fallen_empire
		is_country_type = awakened_fallen_empire
	}
}

Dark Matter Power: questions

How do I get Dark Matter Power in Stellaris?

Research Zero Point Power first (5 technologies in the whole chain); then Dark Matter Power can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Dark Matter Power do?

It unlocks Dark Matter Metabolism (ship component) and Dark Matter Reactor (ship component).

What is the ID of Dark Matter Power?

The technology's ID is tech_dark_matter_power_core. To get it with the console: research_technology tech_dark_matter_power_core (Stellaris 4.5.2).

How much does Dark Matter Power cost?

70,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_fallen_empire_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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