StellarisDB

Jump Drive

Tier 5 physics technology · Particles
PhysicsTier 5ParticlesRareDangerous

Jump Drive is a rare dangerous tier 5 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 16,000 research. It needs Zero Point Power. It unlocks Hyperdimensional Inner-Ear, Jump Drive and Jump Organ and leads to Exodus Jump Coordinator. Console: research_technology tech_jump_drive_1.

Jump DriveParticles· tier 516,000
Base cost
16,000
Area
Physics
Tier
5
Draw weight
30
Path from start
5 techs, 34,750 research
ID
tech_jump_drive_1

What Jump Drive does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Jump Drive
    Jump Drive A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.

What Jump Drive unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Jump Drive

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 30) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 5 technologies, 34,750 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1
  3. Cold Fusion Power2,500 · tier 2
  4. Antimatter Power5,000 · tier 3
  5. Zero Point Power10,000 · tier 4

What Jump Drive leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Jump Organ
    • Uses bio-ships

In the game

A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_jump_drive_1
Draw weight script, as in common/technology/00_phys_tech.txt
factor = 0.1
modifier = {
	factor = 0.1
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_particles
		}
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_jump_drive_1
		}
	}
}
modifier = {
	factor = @ap_grasp_the_void_travel_tech
	has_ascension_perk = ap_grasp_the_void
}
modifier = {
	factor = @eager_explorer_effect
	is_eager_explorer_empire = yes
}
modifier = {
	factor = 1.25
	has_tradition = tr_discovery_adopt
}

Jump Drive: questions

How do I get Jump Drive in Stellaris?

Research Zero Point Power first (5 technologies in the whole chain); then Jump Drive can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Jump Drive do?

It unlocks Hyperdimensional Inner-Ear (ship component), Jump Drive (ship component) and Jump Organ (ship component). It leads to Exodus Jump Coordinator.

What is the ID of Jump Drive?

The technology's ID is tech_jump_drive_1. To get it with the console: research_technology tech_jump_drive_1 (Stellaris 4.5.2).

How much does Jump Drive cost?

16,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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