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Exodus Jump Coordinator

Tier 4 physics technology · Particles
PhysicsTier 4ParticlesRare

Exodus Jump Coordinator is a rare tier 4 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Arkship Mastery and Jump Drive. Console: research_technology tech_arkship_exodus_jump.

Exodus Jump CoordinatorParticles· tier 410,000
Base cost
10,000
Area
Physics
Tier
4
Draw weight
40
Path from start
9 techs, 63,750 research
ID
tech_arkship_exodus_jump

What Exodus Jump Coordinator unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase module · 1

How to get Exodus Jump Coordinator

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 9 technologies, 63,750 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1
  3. Cold Fusion Power2,500 · tier 2
  4. Antimatter Power5,000 · tier 3
  5. Arkship Construction4,000 · tier 3
  6. Zero Point Power10,000 · tier 4
  7. Arkship Engineering5,000 · tier 3
  8. Jump Drive16,000 · tier 5
  9. Arkship Mastery10,000 · tier 4
Conditions (potential)
  • Nomadic empire

In the game

The Exodus Coordinator is still largely a prototype that will one day enable us to cross to different galaxies in the blink of an eye.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_arkship_exodus_jump
Draw weight script, as in common/technology/00_nomads_dlc_tech.txt
modifier = {
	factor = 2
	OR = {
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_arkship_exodus_jump
		}
	}
}

Exodus Jump Coordinator: questions

How do I get Exodus Jump Coordinator in Stellaris?

Research Arkship Mastery and Jump Drive first (9 technologies in the whole chain); then Exodus Jump Coordinator can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Exodus Jump Coordinator do?

It unlocks Exodus Jump (starbase module).

What is the ID of Exodus Jump Coordinator?

The technology's ID is tech_arkship_exodus_jump. To get it with the console: research_technology tech_arkship_exodus_jump (Stellaris 4.5.2).

How much does Exodus Jump Coordinator cost?

10,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_nomads_dlc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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