
Cross-Model Standardization
Cross-Model Standardization is a tier 2 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Machine Template System and Artificial Specialists. It leads to Fungible Circuitry. Console: research_technology tech_robomodding_points_1.
What Cross-Model Standardization does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +3Mechanical Modification Points
- +3Machine Modification Points
How to get Cross-Model Standardization
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 8 technologies, 15,000 base research with this one
- None of
- Ethic: Gestalt Consciousness
- Is individual machine
What Cross-Model Standardization leads to
Technologies that list it as a prerequisite.
In the game
Improved production practices allow for greater alterations to robots without compromising core functionality.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_robomodding_points_1Draw weight script, as in common/technology/00_synthetic_dawn_tech.txt
modifier = {
factor = 0
has_policy_flag = robots_outlawed
}
modifier = {
factor = 2
has_origin = origin_mechanists
}Cross-Model Standardization: questions
How do I get Cross-Model Standardization in Stellaris?
Research Machine Template System and Artificial Specialists first (8 technologies in the whole chain); then Cross-Model Standardization can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Cross-Model Standardization do?
It gives +3 Mechanical Modification Points and +3 Machine Modification Points. It leads to Fungible Circuitry.
What is the ID of Cross-Model Standardization?
The technology's ID is tech_robomodding_points_1. To get it with the console: research_technology tech_robomodding_points_1 (Stellaris 4.5.2).
How much does Cross-Model Standardization cost?
4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_synthetic_dawn_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.