
Fungible Circuitry
Fungible Circuitry is a rare tier 4 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Cross-Model Standardization and Artificial Administration. Console: research_technology tech_robomodding_points_2.
What Fungible Circuitry does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +1Mechanical Modification Points
- +1Machine Modification Points
How to get Fungible Circuitry
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 15 technologies, 50,500 base research with this one
Scientific Methodstarting tech
Unified Governmentstarting tech
Industrial Basestarting tech
Administrative AI1,000 · tier 1
Societal Unification1,000 · tier 1
Powered Exoskeletons1,000 · tier 1
Self-Evolving Logic2,500 · tier 2
Colonial Centralization2,500 · tier 2
Artificial Workforce1,500 · tier 1
Positronic AI8,000 · tier 4
Galactic Administration6,000 · tier 3
Artificial Specialists3,000 · tier 2
Machine Template System2,000 · tier 1
Artificial Administration10,000 · tier 4
Cross-Model Standardization4,000 · tier 2
- None of
- Ethic: Gestalt Consciousness
- Is individual machine
In the game
Improved production practices allow for fundamental changes to robots without compromising core functionality.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_robomodding_points_2Draw weight script, as in common/technology/00_synthetic_dawn_tech.txt
factor = 0.5
modifier = {
factor = 0
has_policy_flag = robots_outlawed
}
modifier = {
factor = 2
has_origin = origin_mechanists
}
modifier = {
factor = 4
has_ascension_perk = ap_synthetic_evolution
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_robomodding_points_2
}
}
}
modifier = {
factor = 0.50
NOR = {
has_trait_in_council = {
TRAIT = leader_trait_maniacal
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_3
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius_2
}
has_trait_in_council = {
TRAIT = leader_trait_curator
}
has_trait_in_council = {
TRAIT = leader_trait_expertise_industry
}
}
}Fungible Circuitry: questions
How do I get Fungible Circuitry in Stellaris?
Research Cross-Model Standardization and Artificial Administration first (15 technologies in the whole chain); then Fungible Circuitry can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Fungible Circuitry do?
It gives +1 Mechanical Modification Points and +1 Machine Modification Points.
What is the ID of Fungible Circuitry?
The technology's ID is tech_robomodding_points_2. To get it with the console: research_technology tech_robomodding_points_2 (Stellaris 4.5.2).
How much does Fungible Circuitry cost?
8,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_synthetic_dawn_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.