StellarisDB

Fungible Circuitry

Tier 4 engineering technology · Industry
EngineeringTier 4IndustryRare

Fungible Circuitry is a rare tier 4 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Cross-Model Standardization and Artificial Administration. Console: research_technology tech_robomodding_points_2.

Fungible CircuitryIndustry· tier 48,000
Base cost
8,000
Area
Engineering
Tier
4
Draw weight
45
Path from start
15 techs, 50,500 research
ID
tech_robomodding_points_2

What Fungible Circuitry does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +1Mechanical Modification Points
  • +1Machine Modification Points

How to get Fungible Circuitry

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 15 technologies, 50,500 base research with this one
  1. Scientific Methodstarting tech
  2. Unified Governmentstarting tech
  3. Industrial Basestarting tech
  4. Administrative AI1,000 · tier 1
  5. Societal Unification1,000 · tier 1
  6. Powered Exoskeletons1,000 · tier 1
  7. Self-Evolving Logic2,500 · tier 2
  8. Colonial Centralization2,500 · tier 2
  9. Artificial Workforce1,500 · tier 1
  10. Positronic AI8,000 · tier 4
  11. Galactic Administration6,000 · tier 3
  12. Artificial Specialists3,000 · tier 2
  13. Machine Template System2,000 · tier 1
  14. Artificial Administration10,000 · tier 4
  15. Cross-Model Standardization4,000 · tier 2
Conditions (potential)

In the game

Improved production practices allow for fundamental changes to robots without compromising core functionality.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_robomodding_points_2
Draw weight script, as in common/technology/00_synthetic_dawn_tech.txt
factor = 0.5
modifier = {
	factor = 0
	has_policy_flag = robots_outlawed
}
modifier = {
	factor = 2
	has_origin = origin_mechanists
}
modifier = {
	factor = 4
	has_ascension_perk = ap_synthetic_evolution
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_robomodding_points_2
		}
	}
}
modifier = {
	factor = 0.50
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_industry
		}
	}
}

Fungible Circuitry: questions

How do I get Fungible Circuitry in Stellaris?

Research Cross-Model Standardization and Artificial Administration first (15 technologies in the whole chain); then Fungible Circuitry can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Fungible Circuitry do?

It gives +1 Mechanical Modification Points and +1 Machine Modification Points.

What is the ID of Fungible Circuitry?

The technology's ID is tech_robomodding_points_2. To get it with the console: research_technology tech_robomodding_points_2 (Stellaris 4.5.2).

How much does Fungible Circuitry cost?

8,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_synthetic_dawn_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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