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Adaptive Spore Launcher

Tier 4 society technology · Biology
SocietyTier 4Biology

Adaptive Spore Launcher is a tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Advanced Spore Launcher. It leads to Intelligent Adaptive Spore Launcher. Console: research_technology tech_weaver_bio_healing_4.

Adaptive Spore LauncherBiology· tier 48,000
Base cost
8,000
Area
Society
Tier
4
Draw weight
45
Path from start
5 techs, 15,000 research
ID
tech_weaver_bio_healing_4

How to get Adaptive Spore Launcher

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

The whole research path: 5 technologies, 15,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Spore Launcher1,000 · tier 1
  4. Improved Spore Launcher2,000 · tier 2
  5. Advanced Spore Launcher4,000 · tier 3
Conditions (potential)
  • Uses bio-ships

What Adaptive Spore Launcher leads to

Technologies that list it as a prerequisite.

In the game

Pods that saturate the battlefield with adaptive spores provide smart healing to all allied vessels within range.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_healing_4
Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
	factor = 0
	NOR = {
		has_technology = tech_mine_exotic_gases
		has_technology = tech_exotic_gases
		has_country_flag = has_market_access
	}
}

Adaptive Spore Launcher: questions

How do I get Adaptive Spore Launcher in Stellaris?

Research Advanced Spore Launcher first (5 technologies in the whole chain); then Adaptive Spore Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Adaptive Spore Launcher do?

It leads to Intelligent Adaptive Spore Launcher.

What is the ID of Adaptive Spore Launcher?

The technology's ID is tech_weaver_bio_healing_4. To get it with the console: research_technology tech_weaver_bio_healing_4 (Stellaris 4.5.2).

How much does Adaptive Spore Launcher cost?

8,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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