
Integrated Weaponry
Integrated Weaponry is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +100% Army Damage, +15% Enforcer Workforce and +15% Soldier Workforce. Opposite of Delicate Frames.
What Integrated Weaponry does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +100%Army Damage
- +15%Enforcer Workforce
- +15%Soldier Workforce
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
- Can add unplugged traits
- Has unplugged positive trait
- from
- Can add cybernetic traits
In the game
Fusing armaments with cybernetic limbs offers instant firepower for the army and law enforcement officials alike.
Integrated Weaponry: questions
How many trait points does Integrated Weaponry cost?
Integrated Weaponry costs 1 trait point (common/traits, Stellaris 4.5.2).
What traits are opposite to Integrated Weaponry?
Delicate Frames: a species cannot have both.
Can I pick Integrated Weaponry at species creation?
Yes, for Biological and Lithoid species with the origin origin_unplugged.
What is the ID of Integrated Weaponry?
trait_cyborg_integrated_weaponry
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).