StellarisDB

Integrated Weaponry

Cyborg species trait
1 pointBiologicalLithoidThe Machine Age

Integrated Weaponry is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +100% Army Damage, +15% Enforcer Workforce and +15% Soldier Workforce. Opposite of Delicate Frames.

Cost
1
At species creation
yes
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_integrated_weaponry

What Integrated Weaponry does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +100%Army Damage
  • +15%Enforcer Workforce
  • +15%Soldier Workforce

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Only with origin

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Fusing armaments with cybernetic limbs offers instant firepower for the army and law enforcement officials alike.

Integrated Weaponry: questions

How many trait points does Integrated Weaponry cost?

Integrated Weaponry costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Integrated Weaponry?

Delicate Frames: a species cannot have both.

Can I pick Integrated Weaponry at species creation?

Yes, for Biological and Lithoid species with the origin origin_unplugged.

What is the ID of Integrated Weaponry?

trait_cyborg_integrated_weaponry

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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