
Learning Algorithms
Learning Algorithms is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +25% Species Leader Exp Gain and +1 Effective Leader Skill Level. Opposite of Neural Limiters.
What Learning Algorithms does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +25%Species Leader Exp Gain
- +1Effective Leader Skill Level
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
- Can add unplugged traits
- Has unplugged positive trait
- from
- Can add cybernetic traits
In the game
Sophisticated, self-learning algorithms that stimulate the rapid evolution of a unit's neural clusters.
Learning Algorithms: questions
How many trait points does Learning Algorithms cost?
Learning Algorithms costs 1 trait point (common/traits, Stellaris 4.5.2).
What traits are opposite to Learning Algorithms?
Neural Limiters: a species cannot have both.
Can I pick Learning Algorithms at species creation?
Yes, for Biological and Lithoid species with the origin origin_unplugged.
What is the ID of Learning Algorithms?
trait_cyborg_learning_algorithms
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).