StellarisDB

Learning Algorithms

Cyborg species trait
1 pointBiologicalLithoid

Learning Algorithms is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +25% Species Leader Exp Gain and +1 Effective Leader Skill Level. Opposite of Neural Limiters.

Cost
1
At species creation
yes
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_learning_algorithms

What Learning Algorithms does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +25%Species Leader Exp Gain
  • +1Effective Leader Skill Level

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Only with origin

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Sophisticated, self-learning algorithms that stimulate the rapid evolution of a unit's neural clusters.

Learning Algorithms: questions

How many trait points does Learning Algorithms cost?

Learning Algorithms costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Learning Algorithms?

Neural Limiters: a species cannot have both.

Can I pick Learning Algorithms at species creation?

Yes, for Biological and Lithoid species with the origin origin_unplugged.

What is the ID of Learning Algorithms?

trait_cyborg_learning_algorithms

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?