StellarisDB

Battlements of Steel

Army building
Empire limit 1

Battlements of Steel is an army building in Stellaris 4.5.2. It costs 400 Minerals and takes 480 days to build, with an upkeep of 2 Energy Credits a month. It adds Bureaucrats, Coordinators, Soldiers, Battle Thralls and 2 more jobs, depending on the empire. Upgrades to The Grand Battlements of Steel.

Cost
400Minerals
Upkeep
2Energy Credits
Build time
480 days
Housing
—
ID
building_battlement_of_steel

Jobs Battlements of Steel adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt)
    • Owner
      • Regular empire (not gestalt)
  • Not: Regular empire (not gestalt)
    • Owner
      • Not: Regular empire (not gestalt)
  • Not: Gestalt Consciousness; none of: Has knights zone; none of: Modifier: Thral…
    • Owner
      • Not: Gestalt Consciousness
    • None of
      • Has knights zone
      • Modifier: Thrall-World
  • Not: Gestalt Consciousness; Not: Has knights zone; Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Not: Has knights zone
    • Modifier: Thrall-World
  • Not: Gestalt Consciousness; Has knights zone; Not: Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Has knights zone
    • Not: Modifier: Thrall-World
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Volatile Motes — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

What Battlements of Steel does

On the planet
  • -15%Orbital Bombardment Damage

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Battlements of Steel
  2. →The Grand Battlements of Steel

How to unlock Battlements of Steel

No technology needed.

Shown when (potential)
  • None of
    • Modifier: Resort World
    • Modifier: Thrall-World
  • Owner
    • Origin: Cybernetic Creed
    • None of
      • Country flag: cybernetic_creed_research
      • Country flag: cybernetic_creed_labor
      • Country flag: cybernetic_creed_construction
      • Country flag: cybernetic_creed_general
Can be built when (allow)
  • Has upgraded capital
    • When Modifier: Resort World
      • Requires Resort Administration on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Palace on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Administration on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Bundle on planet.
    • When owner (Hive Mind)
      • Requires Hive Core on colony.
    • When owner (Machine Intelligence)
      • Requires Administrative Array on colony.
    • Otherwise
      • Requires Planetary Administration on planet.
  • Owner
  • Has not fully embraced the The Templars of Steel
Destroyed or converted when (destroy_trigger)
  • Any of
    • Modifier: Resort World
    • Modifier: Thrall-World
    • Owner

In the game

This fortress church houses both the armory and training grounds for the battle-ready Templars of Steel. They stand ever vigilant to protect our divine flesh.

ID

building_battlement_of_steel

Battlements of Steel: questions

How much does Battlements of Steel cost in Stellaris?

400 Minerals, 480 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Battlements of Steel give?

Depending on the empire: Bureaucrats, Coordinators, Soldiers, Battle Thralls, Knights and Warrior Drones.

What does Battlements of Steel upgrade from and to?

It upgrades to The Grand Battlements of Steel.

What is the ID of Battlements of Steel?

building_battlement_of_steel (common/buildings, Stellaris 4.5.2).

Source: common/buildings/20_machine_age_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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