StellarisDB

Illicit Research Labs

Research building

Illicit Research Labs is a research building in Stellaris 4.5.2. It costs 800 Minerals, 30 Influence and takes 480 days to build, with an upkeep of 3 Energy Credits a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 5 more jobs, depending on the empire.

Cost
800Minerals30Influence
Upkeep
3Energy Credits
Build time
480 days
Housing
—
ID
building_illicit_research_labs

Jobs Illicit Research Labs adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals30Influence
80Exotic Gases — Nomadic empire
  • Nomadic empire
30Influence — Megacorporation
  • Owner
    • Megacorporation
Upkeep a month
3Energy Credits
Produces a month
+5Physics Research+5Engineering Research+5Society Research

What Illicit Research Labs does

Only in some cases
    • +25Crime
    • +0.1Trade Produced per 100 Physicists
    • +0.1Trade Produced per 100 Biologists
    • +0.1Trade Produced per 100 Engineers
    when…
    • Always
    • +0.1Trade Produced per 100 Physicists
    • +0.1Trade Produced per 100 Biologists
    • +0.1Trade Produced per 100 Engineers
    when…
    • +0.1Trade Produced per 100 Physicists
    • +0.1Trade Produced per 100 Biologists
    • +0.1Trade Produced per 100 Engineers
    when…

How to unlock Illicit Research Labs

No technology needed.

Shown when (potential)
  • Has branch office
  • branch office owner
    • Is illegal criminal
Destroyed or converted when (destroy_trigger)
  • branch office owner
    • Is legit or legal criminal

In the game

All manner of highly illegal research and development is carried out in these secret laboratories.

ID

building_illicit_research_labs

Illicit Research Labs: questions

How much does Illicit Research Labs cost in Stellaris?

800 Minerals, 30 Influence, 480 days to build; upkeep 3 Energy Credits a month (common/buildings, base values).

What jobs does Illicit Research Labs give?

Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 3 more.

What is the ID of Illicit Research Labs?

building_illicit_research_labs (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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