StellarisDB

Physicist

Specialist job
research

Physicist is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 3 Physics Research and costs 1.5 Consumer Goods a month. 27 buildings and districts add it, among them Patriotic Institute of Celebration, Master Archive and Advanced Storm Attraction Center.

Produces
+3Physics Research
Upkeep
1.5Consumer Goods
Per
100 jobs filled, a month
Sources
50
ID
physicist

What a Physicist produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1.5Consumer Goods
1.5Consumer Goods — Deposit: Space-Time Anomaly
  • Deposit: Space-Time Anomaly
Produces per 100 jobs
+3Physics Research
+2Physics Research — Building: Astrometeorology Observatory; any of: Has environ…
+1Physics Research — Deposit: Space-Time Anomaly
  • Deposit: Space-Time Anomaly
+0.2Dark Matter — Deposit: Space-Time Anomaly
  • Deposit: Space-Time Anomaly

Where Physicists come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

Other names

swappable_data: the same job shows another name for some empires or planets.

Who can work it

In the game

The eternal mystery of the world is its comprehensibility.

Physicist: questions

What does a Physicist produce in Stellaris?

For every 100 jobs filled: produces 3 Physics Research, upkeep 1.5 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Physicists jobs?

From Patriotic Institute of Celebration, Master Archive, Advanced Storm Attraction Center, Advanced Storm Repulsion Center, Materiality Engine, Transcendental Innovation Department and 21 more. Zones that add them per district: Physics Research Specialization, High-Energy Particle Accelerator, Central Spire, Research Enclave and 9 more.

Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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