StellarisDB

Corporate Protectorate

Civic · Megacorporations
MegacorporationsCan be changed laterAstral Planes

Corporate Protectorate is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Is some degree of Militarist; Does NOT have an Eager Explorers Civic; and more (see below). Not with Gestalt Consciousness, origin Fear of the Dark or Payback or Broken Shackles and civic Sovereign Guardianship or Inward Perfection or Fanatic Purifiers. It gives +75% Empire Size from Colonies, +100% Empire Size from Branch Offices and +150% Empire Size from Systems. DLC: Astral Planes.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
10
ID
civic_corporate_sovereign_guardianship
Corporate Protectorate

What Corporate Protectorate does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Unlocks Fanatic Guardians as defense armies.

Allows building a Reloading Bay in starbases.

Enables Inner Focus Edict, converting Influence into Unity.

  • +75%Empire Size from Colonies
  • +100%Empire Size from Branch Offices
  • +150%Empire Size from Systems
  • -25%Empire Size from Pops
  • -50%Empire Size from Districts
  • +20%Diplomatic Weight
  • +1Unity Produced per 100 Soldiers
  • +60Add Attunement with the Cradle of Souls

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Corporate Protectorate

Civics that forbid this one or that this one forbids.

In the game

This society of competing industries has learned that the best protection for their investments is a strong defensive posturing. Now united, they are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low.

Try it in the empire builder →

Corporate Protectorate: questions

What are the requirements for Corporate Protectorate in Stellaris?

Is some degree of Militarist; Does NOT have an Eager Explorers Civic. Not with Gestalt Consciousness, origin Fear of the Dark or Payback or Broken Shackles and civic Sovereign Guardianship or Inward Perfection or Fanatic Purifiers. Some rules combine several options: see Requirements on the page. DLC: Astral Planes.

What can't Corporate Protectorate be combined with?

Inward Perfection, Fanatic Purifiers, Reanimators, Sovereign Guardianship, Scorched World Heralds, Pyromanic Instinct, Privatized Exploration, Eager Explorers, Stargazers and Exploration Protocols — each forbids the other in the files' rules.

What does the Corporate Protectorate civic do?

It gives +75% Empire Size from Colonies, +100% Empire Size from Branch Offices, +150% Empire Size from Systems, -25% Empire Size from Pops, -50% Empire Size from Districts, +20% Diplomatic Weight, +1 Unity Produced per 100 Soldiers and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.

Can Corporate Protectorate be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Corporate Protectorate?

civic_corporate_sovereign_guardianship (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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