Picture in the original post: open on Steam's server
Greetings everyone,
Today we bring you a fresh patch, fixing various issues in BioGenesis and 4.0.
4.0.10 should now be available for download via Steam, with GOG and MS Store to follow.
Please find the patch notes below.
Stellaris 4.0.10 Patch
Improvements
Bloomed Biomass is now prioritized if unqueueing a Building that costs Biomass on Gaia worlds.
Cleaned up Terraforming options for Wilderness empires if they did not start with that planet type to avoid the painful game loop of colonizing a terrible world so that you could then pay in energy to improve it.
Candidates that are not the primary species of an empire now have a reduced chance of being elected in Non-Xenophilic, and under the proper circumstances, non-Selective Kinship Empires.
Bugfix
Augmentation Bazaars civic no longer claims to increase trade per cybernetic trait
Wilderness Empires will no longer be offered Gene Seed Purification
The final tier of the Gaia Seeder building will no longer be destroyed in Wilderness Empires
Wilderness Biomass is now more likely to gain the Bloomed trait
Democratic Transference will no longer be granting hundred times more efficiency than expected.
Biological Ship empires should now be able to grow Fledgling Dragons when playing the Here Be Dragons origin.
Fixed the Expand Planet Decision for Wilderness refunding the Biomass spent
Updated the "Weak" trait tooltip
Fixed outdated Overtuned Traits tooltips
Restored icons to the "Win a War" Focus Card
Total War Empires can now complete the "Win a War" Focus Card
Terravores will no longer be give the "Terraform 3 Worlds" Focus Task
Delicious and Felsic species traits now give +100% job efficiency to livestock jobs
Secrets of Inetian Traders' vanilla modifier now reduces trade fees.
Fixed the Mutagenic Spas descriptions because they weren't displaying the correct job swap.
Fixed Clear Design for space fauna duplicating components and not clearing anything.
Fix some incorrect text in civics tooltips during empire creation
Slaves and purged pop groups no longer listed as being demoted
Bio-trophies and some other jobs cannot be automated anymore, as funny as it was for the Rogue Servitors to be so sad at the empty domes and make animatronic trophies to care for.
Fix some modifiers missing from job production tooltips.
Fix to Tiyanki Graveyard animation
Xenophobes are once again prevented from giving Full Citizenship and Military Service to Xenos
Adjustments to Xeno Mediator to be correct for 4.0
You can no longer build rural support district specialisations in urban districts if the planet type does not have the district type it would support
AI will stop losing colonies due to resettlement
AI will stop resettling from and into planets being colonized
Balance
Augmentation Bazaars grant access to Augmentation Merchants which combine the benefits of Merchants and Executives in one
Hyperlane Breach Points and Hyperspace Slipstreams technologies now also increase the number of pops that can move each month due to Automatic Resettlement by +25%
Doubled the effect Transit Hubs have on Automatic Resettlement to +200%.
UI
Significantly improved Pop Job's production tooltip and details panel
Buildings in the Planet UI do not escape their frames anymore.
Updated the size of the Districts backgrounds, so their sizes and their padding are evenly distributed.
Updated the District Cap Background size and also the district slots padding.
Added more padding and even margins for the Planet UI.
Updated the look of Planet Production and Planet Deficit section of the Planet UI.
When opening the leaders view, the Available Positions window will now always start closed.
Performance
Reduced the amount of pop groups by adding a mechanic for merging smaller similar ones.
Calculate the planet upkeep/produce/profit during the monthly tick and use the cached amount for all the calculations
Prevented monthly job assignment from triggering again the next day
Reduced memory allocations between monthly job distributions
Tweaked the grain size for planetary threaded updates
Stability
Fix common OOS related to wrongly recalculated planet profit (again, for real this time)
Some changes that are an attempt to fix a RANDOM_COUNT OOS that we cannot reliably reproduce internally.
Fixed crash when opening leader level up message if there is no trait to pick.
Fix CTDs related to Behemoth
Fixed OOS due to ship designer using synchronized random
Modding
Add can_be_automated token for jobs that cannot be automated
We shall carry on and will be back with more at a later date. Until then!
