Picture in the original post: open on Steam's server
by PDX-Loke
Hello everyone,
Our latest and greatest patch for Stellaris has now been deployed. 4.0.11 is available for download via Steam.
This patch contains plenty of bugfixes, balancing tweaks, performance optimizations, as well as resolutions to the most common out of sync issues. There are a few more of those still under investigation but this patch should let you have a more stable multiplayer experience.
Please find the patch notes below.
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Stellaris 4.0.11 Patch
Bugfix
Fix Faction resource output being exponential
Evosymbionts now have a description
Fixed that eating a baby didn't give you any DNA or genetic insights
Fixed the first tier of the physics lab requiring access to volatile motes to research
A stray K should no longer haunt players that foolishly opened a certain window
Explore a Wormhole' Focus Card is now 'Traverse a Wormhole', clarifying that you have to travel through it
Fixed typo in "Colony View" Databank entry
Added localization string for +3 Unity planetary feature
Federation Cohesion tooltip now mentions Officials instead of Envoys
Death Priests now correctly get +3 base unity output while a sacrifice edict is in effect
Hard Reset event "Our [empire] Legacy" event now works as intended
Observers can open the build queue of the empire they're observing.
Fixed a case in which virtual ascended empires could get unworkable fallen empire jobs on habitats
Fixed adSul not having any resource districts after terraforming it
Species with Mutagenic Habitability now shouldn’t lose it when they bloom from Gaia-Seeders
Xenophobic Pharma State Empires will no longer start with 2 Medical Centers leading to both being destroyed at game start.
Broken Shackle Angler Empires will no longer spawn with a farming district in their city slot.
Amoeboid Pacification Empire modifier now displays effects
Enslaves species located in Synaptic Lathe will no longer switch back and forward between neural chips jobs and slave repurposing job.
Fixed the Auto-Curating Vault (and equivalents) not having an additional bonus on ringworlds
The Organic Paradise building can no longer be built directly
Nexus districts no longer mention Logistic Drones when they shouldn't
Fixed machine empires starting with the wrong number of pops
Neglected Bio-Trophies now show as unemployed
Fixed tooltips for Angler civics
Fixed tooltips for all Astrometeorology civics
Fixed issues with the Astrometeology building for gestalts
Fixed the Beastmaster civic tooltip
Updated nested tooltips for Civil Education
Fixed stability from Byzantine Bureaucracy not applying
Fixed Wild Swarm mentioning ships when combined with Cordyceptic Drones
Streamlined the tooltip for Catalytic Processing
Improved the Dark Consortium tooltip
Fix starting leaders often missing a background job.
Fixed translation error in Korean text about lack of modifier.
Added missing concept tooltip for District Specializations
Fix the ship designer autogenerate checkbox sometimes not working correctly
Weather Forecasting Mode is now listed correctly in Storm Chasers description
Added Augmentor job description in english
Fix the amount of pops affected by the voidworms bombardment
Fix incorrect Megastructures build conditions tooltip
The Synaptic Lathe should once again purge pops. (This will not retroactively affect existing saves.)
Fixed a bug that prevented upgrading building that have planet limit set on them.
Balance
Increased the number of Bio-Trophy jobs provided by most sources
Added the Creativity Exhibition Vault as an equivalent for the Auto-Curating Vault for Rogue Servitors
Machine Intelligences no longer give a growth penalty to organic pops
District specialisations that add unity jobs no longer give coordinator jobs for Rogue Servitors instead they give Bio-Trophy jobs
Bio-Trophies now increase the Job Efficiency for Complex Drones instead of their resource output
Rogue Servitors no longer start with an additional 2000 drones
Rogue Servitors now start with 2000 Bio-Trophies instead of 500
Rogue Servitors now have access to the Sanctuary Enclave district specialisation, granting a large number of bio-trophy jobs
UI
Notification Icons shan't be blurry no more
Added more visible habitability information in the planet view.
Performance
Reduced a number of unnecessary re-calculations of ship designs
Sub-species with identical traits and rights will periodically merge together to reduce the total number of species and pop groups.
Stability
OOS RANDOM_COUNT fix (caused by dependency between planet and galactic object ftl inhibitors)
Fix common OOS related to ship behavior resulting in RANDOM_COUNT and NUM_MISSILE as well as many other OOS codes
Fixed RANDOM_COUNT OOS caused by pop group assembly tooltip.
Fix CTD when calculating Branch office income
Modding
Added new effect: set_planet_purge_type. Using it on synthetic lathe to have pops purge
Replaced base_cap_amount with planet_limit for buildings
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Thank you for your continued feedback! The team is still going strong so please keep reporting any and all encountered issues.
See you again soon.
