
Exotic Research Enclosure
Exotic Research Enclosure is a research building in Stellaris 4.5.2. It costs 800 Minerals, 400 Biomass, 50 Exotic Gases and takes 480 days to build, with an upkeep of 8 Energy Credits, 1 Exotic Gases a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. It needs Exotic Materials Labs. Upgrades to Advanced Research Enclosure.
Jobs Exotic Research Enclosure adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
120 PhysicistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
120 BiologistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
120 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner
360 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
800Minerals
400Biomass
50Exotic Gases- Upkeep a month
8Energy Credits
1Exotic Gases
2Energy Credits — Carrier flag: has_science_ministry- Carrier flag: has_science_ministry
What Exotic Research Enclosure does
- +0.25
Physics Research Produced per 100 Physicists - +0.25
Society Research Produced per 100 Biologists - +0.25
Engineering Research Produced per 100 Engineers
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Exotic Research Enclosure
- Owner
- Wilderness empire
- Has major upgraded capital
- When Modifier: Resort World
- Requires Resort Capital-Complex on colony.
- When Modifier: Thrall-World
- Requires Governor's Estates on colony.
- When Planet class: Orbital Habitat
- Requires Habitat Central Control on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Complex on planet.
- When owner (Hive Mind)
- Requires Hive Nexus on colony.
- When owner (Machine Intelligence)
- Requires Planetary Processor on colony.
- Otherwise
- Requires Planetary Capital on colony.
- When Modifier: Resort World
Destroyed or converted when (destroy_trigger)
- Owner
- Not: Wilderness empire
In the game
These sprawling enclosures allow large numbers of extremophile symbionts to experiment with all manner of exotic and dangerous materials.
ID
building_brain_node_3Exotic Research Enclosure: questions
How much does Exotic Research Enclosure cost in Stellaris?
800 Minerals, 400 Biomass, 50 Exotic Gases, 480 days to build; upkeep 8 Energy Credits, 1 Exotic Gases a month (common/buildings, base values).
What jobs does Exotic Research Enclosure give?
Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.
What does Exotic Research Enclosure upgrade from and to?
It is upgraded from Research Grove. It upgrades to Advanced Research Enclosure.
What is the ID of Exotic Research Enclosure?
building_brain_node_3 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
