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Exotic Research Enclosure

Research building
Not built directly

Exotic Research Enclosure is a research building in Stellaris 4.5.2. It costs 800 Minerals, 400 Biomass, 50 Exotic Gases and takes 480 days to build, with an upkeep of 8 Energy Credits, 1 Exotic Gases a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. It needs Exotic Materials Labs. Upgrades to Advanced Research Enclosure.

Cost
800Minerals400Biomass50Exotic Gases
Upkeep
8Energy Credits1Exotic Gases
Build time
480 days
Housing
—
ID
building_brain_node_3

Jobs Exotic Research Enclosure adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Country flag: fallen_empire_1
    • Owner
      • Country flag: fallen_empire_1

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals400Biomass50Exotic Gases
Upkeep a month
8Energy Credits1Exotic Gases
2Energy Credits — Carrier flag: has_science_ministry
  • Carrier flag: has_science_ministry

What Exotic Research Enclosure does

On the planet
  • +0.25Physics Research Produced per 100 Physicists
  • +0.25Society Research Produced per 100 Biologists
  • +0.25Engineering Research Produced per 100 Engineers
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Research Grove
  2. →Exotic Research Enclosure
  3. →Advanced Research Enclosure

How to unlock Exotic Research Enclosure

Shown when (potential)
  • Owner
    • Wilderness empire
Can be built when (allow)
  • Has major upgraded capital
    • When Modifier: Resort World
      • Requires Resort Capital-Complex on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Estates on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Central Control on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Complex on planet.
    • When owner (Hive Mind)
      • Requires Hive Nexus on colony.
    • When owner (Machine Intelligence)
      • Requires Planetary Processor on colony.
    • Otherwise
      • Requires Planetary Capital on colony.
Destroyed or converted when (destroy_trigger)
  • Owner
    • Not: Wilderness empire

In the game

These sprawling enclosures allow large numbers of extremophile symbionts to experiment with all manner of exotic and dangerous materials.

ID

building_brain_node_3

Exotic Research Enclosure: questions

How much does Exotic Research Enclosure cost in Stellaris?

800 Minerals, 400 Biomass, 50 Exotic Gases, 480 days to build; upkeep 8 Energy Credits, 1 Exotic Gases a month (common/buildings, base values).

What jobs does Exotic Research Enclosure give?

Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.

What does Exotic Research Enclosure upgrade from and to?

It is upgraded from Research Grove. It upgrades to Advanced Research Enclosure.

What is the ID of Exotic Research Enclosure?

building_brain_node_3 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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