
Research Complexes
Research Complexes is a research building in Stellaris 4.5.2. It costs 600 Minerals, 50 Exotic Gases and takes 480 days to build, with an upkeep of 5 Energy Credits, 1 Exotic Gases a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. It needs Exotic Materials Labs. Upgrades to Advanced Research Complexes.
Jobs Research Complexes adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
120 PhysicistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
120 BiologistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
120 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner
360 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
50Exotic Gases
60Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
5Energy Credits
1Exotic Gases
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Research Complexes
- Owner
- Not: Wilderness empire
- Not: Is special colony type
- Any of
- Modifier: Penal Colony
- Modifier: Resort World
- Modifier: Thrall-World
- Any of
Destroyed or converted when (destroy_trigger)
- Any of
- Modifier: Resort World
- Modifier: Thrall-World
- Modifier: Penal Colony
In the game
Upgraded research facilities with a very large staff capacity.
ID
building_research_lab_2Research Complexes: questions
How much does Research Complexes cost in Stellaris?
600 Minerals, 50 Exotic Gases, 480 days to build; upkeep 5 Energy Credits, 1 Exotic Gases a month (common/buildings, base values).
What jobs does Research Complexes give?
Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.
What does Research Complexes upgrade from and to?
It is upgraded from Research Labs. It upgrades to Advanced Research Complexes.
What is the ID of Research Complexes?
building_research_lab_2 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/05_research_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
