StellarisDB

Research Complexes

Research building
Not built directly

Research Complexes is a research building in Stellaris 4.5.2. It costs 600 Minerals, 50 Exotic Gases and takes 480 days to build, with an upkeep of 5 Energy Credits, 1 Exotic Gases a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. It needs Exotic Materials Labs. Upgrades to Advanced Research Complexes.

Cost
600Minerals50Exotic Gases
Upkeep
5Energy Credits1Exotic Gases
Build time
480 days
Housing
—
ID
building_research_lab_2

Jobs Research Complexes adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Country flag: fallen_empire_1
    • Owner
      • Country flag: fallen_empire_1

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Minerals50Exotic Gases
60Exotic Gases — Nomadic empire
  • Nomadic empire
Upkeep a month
5Energy Credits1Exotic Gases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Research Labs
  2. →Research Complexes
  3. →Advanced Research Complexes

How to unlock Research Complexes

Shown when (potential)
  • Owner
    • Not: Wilderness empire
  • Not: Is special colony type
    • Any of
      • Modifier: Penal Colony
      • Modifier: Resort World
      • Modifier: Thrall-World
Destroyed or converted when (destroy_trigger)
  • Any of
    • Modifier: Resort World
    • Modifier: Thrall-World
    • Modifier: Penal Colony

In the game

Upgraded research facilities with a very large staff capacity.

ID

building_research_lab_2

Research Complexes: questions

How much does Research Complexes cost in Stellaris?

600 Minerals, 50 Exotic Gases, 480 days to build; upkeep 5 Energy Credits, 1 Exotic Gases a month (common/buildings, base values).

What jobs does Research Complexes give?

Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.

What does Research Complexes upgrade from and to?

It is upgraded from Research Labs. It upgrades to Advanced Research Complexes.

What is the ID of Research Complexes?

building_research_lab_2 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/05_research_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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