
Hyper Shields
Hyper Shields is a tier 4 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 12,000 research. It needs Advanced Shields. It unlocks Hyper Energy Skin, Large Hyper Shielded Musculature, Large Hyper Shields and 4 more and leads to Dark Matter Deflectors. Console: research_technology tech_shields_5.
What Hyper Shields does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Army Health
What Hyper Shields unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Hyper Shields
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 35) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 4 technologies, 22,500 base research with this one
What Hyper Shields leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Hyper Shields
- Uses bio-ships
In the game
These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_shields_5Draw weight script, as in common/technology/00_phys_tech.txt
factor = 1.25
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = bulwark
}
}Hyper Shields: questions
How do I get Hyper Shields in Stellaris?
Research Advanced Shields first (4 technologies in the whole chain); then Hyper Shields can be drawn as one of the 3 physics research options.
What does Hyper Shields do?
It gives +5% Army Health. It unlocks Hyper Energy Skin (ship component), Large Hyper Shielded Musculature (ship component), Large Hyper Shields (ship component), Medium Hyper Shielded Musculature (ship component), Medium Hyper Shields (ship component), Small Hyper Shielded Musculature (ship component) and 1 more. It leads to Dark Matter Deflectors.
What is the ID of Hyper Shields?
The technology's ID is tech_shields_5. To get it with the console: research_technology tech_shields_5 (Stellaris 4.5.2).
How much does Hyper Shields cost?
12,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.