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Dark Matter Cloaking Fields

Tier 5 physics technology · Field Manipulation
PhysicsTier 5Field ManipulationRareDangerous

Dark Matter Cloaking Fields is a rare dangerous tier 5 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 70,000 research. It needs Dark Matter Deflectors and Elite Cloaking Fields. It unlocks Dark Matter Cloaking Field Generator. Console: research_technology tech_cloaking_dark_matter.

Dark Matter Cloaking FieldsField Manipulation· tier 570,000
Base cost
70,000
Area
Physics
Tier
5
Draw weight
25
Path from start
9 techs, 183,500 research
ID
tech_cloaking_dark_matter

What Dark Matter Cloaking Fields does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Dark Matter Cloaking Field Generator
    Dark Matter Cloaking Field Generator This device uses dark matter to warp space-time around the vessel, making it incredibly difficult to detect.

What Dark Matter Cloaking Fields unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Dark Matter Cloaking Fields

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 25) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 9 technologies, 183,500 base research with this one
  1. Deflectorsstarting tech
  2. Improved Deflectors1,500 · tier 1
  3. Shields3,000 · tier 2
  4. Basic Cloaking Fields3,000 · tier 2
  5. Advanced Shields6,000 · tier 3
  6. Advanced Cloaking Fields6,000 · tier 3
  7. Hyper Shields12,000 · tier 4
  8. Elite Cloaking Fields12,000 · tier 4
  9. Dark Matter Deflectors70,000 · tier 5

In the game

This device uses dark matter to warp space-time around the vessel, making it incredibly difficult to detect.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_cloaking_dark_matter
Draw weight script, as in common/technology/00_first_contact_tech.txt
modifier = {
	factor = value:tech_weight_likelihood
	has_trait_in_council = {
		TRAIT = leader_trait_curator
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_cloaking_dark_matter
		}
	}
}
modifier = {
	factor = 5
	has_tradition = tr_subterfuge_adopt
}
modifier = {
	factor = 2
	has_cloaking_civic_or_origin = yes
}

Dark Matter Cloaking Fields: questions

How do I get Dark Matter Cloaking Fields in Stellaris?

Research Dark Matter Deflectors and Elite Cloaking Fields first (9 technologies in the whole chain); then Dark Matter Cloaking Fields can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Dark Matter Cloaking Fields do?

It unlocks Dark Matter Cloaking Field Generator (ship component).

What is the ID of Dark Matter Cloaking Fields?

The technology's ID is tech_cloaking_dark_matter. To get it with the console: research_technology tech_cloaking_dark_matter (Stellaris 4.5.2).

How much does Dark Matter Cloaking Fields cost?

70,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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