
Rebirth Spores
Rebirth Spores is a rare tier 5 society technology (Biology) in Stellaris 4.5.2. Its base cost is 70,000 research. It needs Intelligent Adaptive Spore Launcher. Console: research_technology tech_weaver_bio_healing_6.
How to get Rebirth Spores
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 7 technologies, 101,000 base research with this one
- Uses bio-ships
In the game
Pods filled with malleable cells are launched to trigger the growth of new hull tissues, pushing the endurance of organic vessels beyond their former limits.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_healing_6Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0
NOR = {
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
}Rebirth Spores: questions
How do I get Rebirth Spores in Stellaris?
Research Intelligent Adaptive Spore Launcher first (7 technologies in the whole chain); then Rebirth Spores can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What is the ID of Rebirth Spores?
The technology's ID is tech_weaver_bio_healing_6. To get it with the console: research_technology tech_weaver_bio_healing_6 (Stellaris 4.5.2).
How much does Rebirth Spores cost?
70,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.