StellarisDB

Neural Limiters

Cyborg species trait
+2 points backBiologicalLithoid

Neural Limiters is a cyborg species trait in Stellaris 4.5.2 that gives 2 trait points back. It is for Biological and Lithoid species and can be picked when a species is created. It gives -20% Species Leader Exp Gain and -1 Effective Councilor Skill. Opposite of Learning Algorithms.

Cost
-2
At species creation
yes
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_neural_limiters

What Neural Limiters does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -20%Species Leader Exp Gain
  • -1Effective Councilor Skill

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Only with origin

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

By limiting the cognitive abilities of our workers we can encourage them to focus on more menial tasks.

Neural Limiters: questions

How many trait points does Neural Limiters cost?

Neural Limiters gives 2 trait points back (common/traits, Stellaris 4.5.2).

What traits are opposite to Neural Limiters?

Learning Algorithms: a species cannot have both.

Can I pick Neural Limiters at species creation?

Yes, for Biological and Lithoid species with the origin origin_unplugged.

What is the ID of Neural Limiters?

trait_cyborg_neural_limiters

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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