
Neural Limiters
Neural Limiters is a cyborg species trait in Stellaris 4.5.2 that gives 2 trait points back. It is for Biological and Lithoid species and can be picked when a species is created. It gives -20% Species Leader Exp Gain and -1 Effective Councilor Skill. Opposite of Learning Algorithms.
What Neural Limiters does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -20%Species Leader Exp Gain
- -1Effective Councilor Skill
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
- Can add unplugged traits
- Has unplugged positive trait
- from
- Can add cybernetic traits
In the game
By limiting the cognitive abilities of our workers we can encourage them to focus on more menial tasks.
Neural Limiters: questions
How many trait points does Neural Limiters cost?
Neural Limiters gives 2 trait points back (common/traits, Stellaris 4.5.2).
What traits are opposite to Neural Limiters?
Learning Algorithms: a species cannot have both.
Can I pick Neural Limiters at species creation?
Yes, for Biological and Lithoid species with the origin origin_unplugged.
What is the ID of Neural Limiters?
trait_cyborg_neural_limiters
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).