
Best for energy in Stellaris 4.5.2
The biggest energy bonuses in Stellaris 4.5.2, from every civic, origin, ethic, species trait, ascension perk, tradition and technology in the files: Ingenious (trait, +15%), Superconductive (trait, +15%), Superconductive (trait, +10%). Energy output % of the whole empire, of all jobs and of technicians (their energy output, their workforce %), added.
Every energy bonus, ranked
- 1
IngeniousTrait · 2 pt · +15% Technician Workforce
+15% - 1
SuperconductiveTrait · 2 pt · +15% Technician Workforce
+15% - 3
SuperconductiveTrait · 1 pt · +10% Technician Workforce
+10% - 4
Applied SuperconductivityRepeatable physics tech · +5% Energy Credits Energy Credits from Jobs
+5% - 4
Field ModulationTier 1 physics tech · +5% Energy Credits Produced from Technicians
+5% - 4
Gargantuan EvolutionTier 1 society tech · +5% Energy Credits Energy Credits from Jobs
+5% - 4
Quantum Energy StatesTier 2 physics tech · +5% Energy Credits Produced from Technicians
+5% - 4
Quantum Field ManipulationTier 3 physics tech · +5% Energy Credits Produced from Technicians
+5%
How it's counted: Energy output % of the whole empire, of all jobs and of technicians (their energy output, their workforce %), added.
By kind
Energy: questions
What gives the most energy in Stellaris 4.5.2?
By the game's own numbers: Ingenious (trait, +15%); Superconductive (trait, +15%); Superconductive (trait, +10%). Energy output % of the whole empire, of all jobs and of technicians (their energy output, their workforce %), added.
Are these tier lists?
No. They add up the game's own modifier values for the goal — what each thing gives, not how good it feels to play. Conditional effects and one-off events are not counted.