StellarisDB

Best for energy in Stellaris 4.5.2

The biggest energy bonuses in Stellaris 4.5.2, from every civic, origin, ethic, species trait, ascension perk, tradition and technology in the files: Ingenious (trait, +15%), Superconductive (trait, +15%), Superconductive (trait, +10%). Energy output % of the whole empire, of all jobs and of technicians (their energy output, their workforce %), added.

Every energy bonus, ranked

  1. 1IngeniousTrait · 2 pt · +15% Technician Workforce+15%
  2. 1SuperconductiveTrait · 2 pt · +15% Technician Workforce+15%
  3. 3SuperconductiveTrait · 1 pt · +10% Technician Workforce+10%
  4. 4Applied SuperconductivityRepeatable physics tech · +5% Energy Credits Energy Credits from Jobs+5%
  5. 4Field ModulationTier 1 physics tech · +5% Energy Credits Produced from Technicians+5%
  6. 4Gargantuan EvolutionTier 1 society tech · +5% Energy Credits Energy Credits from Jobs+5%
  7. 4Quantum Energy StatesTier 2 physics tech · +5% Energy Credits Produced from Technicians+5%
  8. 4Quantum Field ManipulationTier 3 physics tech · +5% Energy Credits Produced from Technicians+5%

How it's counted: Energy output % of the whole empire, of all jobs and of technicians (their energy output, their workforce %), added.

By kind

Energy: questions

What gives the most energy in Stellaris 4.5.2?

By the game's own numbers: Ingenious (trait, +15%); Superconductive (trait, +15%); Superconductive (trait, +10%). Energy output % of the whole empire, of all jobs and of technicians (their energy output, their workforce %), added.

Are these tier lists?

No. They add up the game's own modifier values for the goal — what each thing gives, not how good it feels to play. Conditional effects and one-off events are not counted.

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