
Best civics in Stellaris 4.5.2, by goal
The civics of Stellaris 4.5.2 ranked for each goal by the numbers in the game files: research: Introspective; unity: Inward Perfection; job output (workforce): Cultivation Drones; pop growth: Rapid Replicator; stability: Shared Burdens.
Best civics for research
- 1
IntrospectiveCivic · Machine Intelligences · +20% Research Speed ( Engineering)
+6.7% - 2
Hyperspace CalculationsCivic · Machine Intelligences · +15% Research Speed ( Physics)
+5% - 2
Hyperspace SpecialtyCivic · Regular empires · +15% Research Speed ( Physics)
+5% - 2
Hyperspace SynchronicityCivic · Hive Minds · +15% Research Speed ( Physics)
+5% - 2
Hyperspace TradeCivic · Megacorporations · +15% Research Speed ( Physics)
+5%
How it's counted: All research speed % + researcher output % (researcher workforce, researcher jobs) + (physics, society and engineering speed %, and physicist, biologist and engineer workforce %) ÷ 3. One-category bonuses are listed, not added. Every source of research →
Best civics for unity
- 1
Inward PerfectionCivic · Regular empires · +20% Monthly Unity
+20% - 2
Brand LoyaltyCivic · Megacorporations · +15% Monthly Unity
+15% - 2
One MindCivic · Hive Minds · +15% Monthly Unity
+15% - 2
Unitary CohesionCivic · Machine Intelligences · +15% Monthly Unity
+15% - 5
Beacon of LibertyCivic · Regular empires · +10% Monthly Unity
+10% - 5
Divine SovereignCivic · Regular empires · +10% Monthly Unity
+10%
How it's counted: Unity output % of the whole empire, of all jobs and of bureaucrats (workforce %), added. Every source of unity →
Best civics for job output (workforce)
- 1
Cultivation DronesCivic · Hive Minds · +10% Resources from Jobs
+10% - 1
Gardening ProtocolsCivic · Machine Intelligences · +10% Resources from Jobs
+10% - 1
Geo-Engineering Inc.Civic · Megacorporations · +10% Resources from Jobs
+10% - 1
PlanetscapersCivic · Regular empires · +10% Resources from Jobs
+10% - 5
Aristocratic EliteCivic · Regular empires · +10% Job Efficiency for Elites
+3.3% - 5
Corvée SystemCivic · Regular empires · +10% Worker Pop Resource Output
+3.3% - 5
MeritocracyCivic · Regular empires · +10% Specialist Pop Resource Output
+3.3%
How it's counted: All jobs' output % and all pops' workforce % in full, plus one stratum's output or workforce % (workers, specialists, rulers) ÷ 3. Every source of job output (workforce) →
Best civics for pop growth
- 1
Rapid ReplicatorCivic · Regular empires · +20% Mechanical Pop Assembly Speed+20% - 1
Rapid ReplicatorCivic · Machine Intelligences · +20% Mechanical Pop Assembly Speed+20% - 3
Cultivation DronesCivic · Hive Minds · +10% Pop Growth (or Assembly) Speed+10% - 3
Gardening ProtocolsCivic · Machine Intelligences · +10% Pop Growth (or Assembly) Speed+10% - 3
Geo-Engineering Inc.Civic · Megacorporations · +10% Pop Growth (or Assembly) Speed+10% - 3
Inward PerfectionCivic · Regular empires · +10% Pop Growth (or Assembly) Speed+10% - 3
PlanetscapersCivic · Regular empires · +10% Pop Growth (or Assembly) Speed+10%
How it's counted: Pop growth and assembly %: logistic growth, founder species growth, bonus growth and pop assembly, added. Every source of pop growth →
Best civics for stability
- 1
Shared BurdensCivic · Regular empires · +5 Stability+5 - 2
Police StateCivic · Regular empires · +3 Stability+3
How it's counted: Stability added to every planet (planet_stability_add). Every source of stability →
Best civics for fleet power
- 1
Fanatic PurifiersCivic · Regular empires · +33% Ship Fire Rate+33% - 2
Determined ExterminatorCivic · Machine Intelligences · +25% Ship Weapons Damage+25% - 3
Distinguished AdmiraltyCivic · Regular empires · +10% Ship Fire Rate+10% - 3
Great Khan's LegacyCivic · Regular empires · +10% Ship Fire Rate+10% - 5
Crusader SpiritCivic · Regular empires · +5% Ship Weapons Damage+5% - 5
Stalwart NetworkCivic · Machine Intelligences · +10% Home Territory Fire Rate+5%
How it's counted: Fire rate % + weapon damage % of every ship, added (home-territory-only fire rate counts half). Every source of fleet power →
Best civics for empire size
- 1
Private ProspectorsCivic · Megacorporations · -15% Empire Size from Systems, -25% Empire Size from Colonies-40% - 2
Beacon of LibertyCivic · Regular empires · -10% Empire Size from Pops-10% - 2
OTA UpdatesCivic · Machine Intelligences · -10% Empire Size from Pops-10% - 2
Subsumed WillCivic · Hive Minds · -10% Empire Size from Pops-10%
How it's counted: Empire size % from every source, added — lower is better (less sprawl penalty). Every source of empire size →
Goals with no civic scoring above zero are left out: Energy, Minerals, Alloys, Food, Trade.