
Best species traits in Stellaris 4.5.2, by goal
The species traits of Stellaris 4.5.2 ranked for each goal by the numbers in the game files: research: Cranial Megatrophy; unity: Chromalogs; energy: Ingenious; minerals: Industrious; food: Agrarian. Traits a species can take at creation; a trait's unconditional effects count (effects under a condition — a planet type, a job — are left out).
Best species traits for research
- 1
Cranial MegatrophyTrait · 4 pt · +25% Researcher Workforce
+25% - 2
Cranial HypertrophyTrait · 2 pt · +15% Researcher Workforce
+15% - 3
IntelligentTrait · 2 pt · +10% Researcher Workforce
+10% - 3
Logic EnginesTrait · 2 pt · +10% Researcher Workforce
+10% - 3
Logic EnginesTrait · 1 pt · +10% Researcher Workforce
+10% - 6
ChromalogsTrait · 4 pt · +20% Physicist Workforce
+6.7% - 7
Bionic EngineersTrait · 1 pt · +15% Engineer Workforce
+5% - 7
Engineering CoreTrait · 1 pt · +15% Engineer Workforce
+5% - 7
Natural EngineersTrait · 1 pt · +15% Engineer Workforce
+5% - 7
Natural PhysicistsTrait · 1 pt · +15% Physicist Workforce
+5%
How it's counted: All research speed % + researcher output % (researcher workforce, researcher jobs) + (physics, society and engineering speed %, and physicist, biologist and engineer workforce %) ÷ 3. One-category bonuses are listed, not added. 6 more score above zero. Every source of research →
Best species traits for unity
- 1
ChromalogsTrait · 4 pt · +20% Bureaucrat Workforce
+20% - 2
Propaganda MachinesTrait · 1 pt · +15% Bureaucrat Workforce
+15% - 3
Compliance FiltersTrait · 1 pt · +10% Bureaucrat Workforce
+10% - 3
TraditionalTrait · 1 pt · +10% Bureaucrat Workforce
+10% - 5
Art GeneratorTrait · 0 pt · +2% Bureaucrat Workforce
+2%
How it's counted: Unity output % of the whole empire, of all jobs and of bureaucrats (workforce %), added. Every source of unity →
Best species traits for energy
- 1
IngeniousTrait · 2 pt · +15% Technician Workforce
+15% - 1
SuperconductiveTrait · 2 pt · +15% Technician Workforce
+15% - 3
SuperconductiveTrait · 1 pt · +10% Technician Workforce
+10%
How it's counted: Energy output % of the whole empire, of all jobs and of technicians (their energy output, their workforce %), added. Every source of energy →
Best species traits for minerals
- 1
IndustriousTrait · 2 pt · +15% Miner Workforce
+15% - 1
Power DrillsTrait · 2 pt · +15% Miner Workforce
+15% - 3
Power DrillsTrait · 1 pt · +10% Miner Workforce
+10% - 4
WorkerbotsTrait · 0 pt · +5% Miner Workforce
+5%
How it's counted: Mineral output % of the whole empire, of all jobs and of miners (their mineral output, their workforce %), added. Every source of minerals →
Best species traits for food
- 1
AgrarianTrait · 2 pt · +15% Farmer Workforce
+15% - 1
HarvestersTrait · 2 pt · +15% Farmer Workforce
+15% - 3
HarvestersTrait · 1 pt · +10% Farmer Workforce
+10%
How it's counted: Food output % of the whole empire, of all jobs and of farmers (their food output, their workforce %), added. Every source of food →
Best species traits for trade
- 1
ThriftyTrait · 2 pt · +25% Trader Workforce
+25% - 1
Trading AlgorithmsTrait · 2 pt · +25% Trader Workforce
+25% - 1
Trading AlgorithmsTrait · 1 pt · +25% Trader Workforce
+25% - 4
Conversational AITrait · 0 pt · +5% Trader Workforce
+5% - 4
ReaverTrait · 2 pt · +5% Trader Workforce
+5%
How it's counted: Trade output % of the whole empire, of all jobs and of traders (workforce %), added. Every source of trade →
Best species traits for job output (workforce)
- 1
Efficient ProcessorsTrait · 3 pt · +5% Job Efficiency
+5% - 2
Very StrongTrait · 3 pt · +5% Worker And Simple Drone Cat Bonus Workforce
+1.7% - 3
StrongTrait · 1 pt · +2.5% Worker And Simple Drone Cat Bonus Workforce
+0.8%
How it's counted: All jobs' output % and all pops' workforce % in full, plus one stratum's output or workforce % (workers, specialists, rulers) ÷ 3. Every source of job output (workforce) →
Best species traits for pop growth
- 1
Mass-ProducedTrait · 1 pt · +15% Mechanical Pop Assembly Speed+15% - 2
Rapid BreedersTrait · 2 pt · +10% Pop Growth Speed+10% - 2
Refurbished ImplantsTrait · 1 pt · +10% Pop Growth Speed+10%
How it's counted: Pop growth and assembly %: logistic growth, founder species growth, bonus growth and pop assembly, added. Every source of pop growth →
Goals with no species trait scoring above zero are left out: Alloys, Stability, Fleet power, Naval capacity, Empire size.