
Advanced Research Complexes
Advanced Research Complexes is a research building in Stellaris 4.5.2. It costs 800 Minerals, 100 Exotic Gases and takes 600 days to build, with an upkeep of 8 Energy Credits, 2 Exotic Gases a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. It needs Multi-Dimensional Studies.
Jobs Advanced Research Complexes adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
180 PhysicistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
180 BiologistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
180 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner
540 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
800Minerals
100Exotic Gases
80Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
8Energy Credits
2Exotic Gases
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Advanced Research Complexes
- Owner
- Not: Wilderness empire
- Not: Is special colony type
- Any of
- Modifier: Penal Colony
- Modifier: Resort World
- Modifier: Thrall-World
- Any of
Destroyed or converted when (destroy_trigger)
- Any of
- Modifier: Resort World
- Modifier: Thrall-World
- Modifier: Penal Colony
In the game
These advanced research facilities have the very latest science equipment along with an extremely large staff capacity.
ID
building_research_lab_3Advanced Research Complexes: questions
How much does Advanced Research Complexes cost in Stellaris?
800 Minerals, 100 Exotic Gases, 600 days to build; upkeep 8 Energy Credits, 2 Exotic Gases a month (common/buildings, base values).
What jobs does Advanced Research Complexes give?
Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.
What does Advanced Research Complexes upgrade from and to?
It is upgraded from Research Complexes.
What is the ID of Advanced Research Complexes?
building_research_lab_3 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/05_research_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
