
Advanced Research Enclosure
Advanced Research Enclosure is a research building in Stellaris 4.5.2. It costs 2,000 Minerals, 800 Biomass, 100 Exotic Gases and takes 600 days to build, with an upkeep of 10 Energy Credits, 2 Exotic Gases a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. It needs Multi-Dimensional Studies.
Jobs Advanced Research Enclosure adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
120 PhysicistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
120 BiologistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
120 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner
360 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
2,000Minerals
800Biomass
100Exotic Gases- Upkeep a month
10Energy Credits
2Exotic Gases
3Energy Credits — Carrier flag: has_science_ministry- Carrier flag: has_science_ministry
1Food — Carrier flag: has_science_ministry- Carrier flag: has_science_ministry
What Advanced Research Enclosure does
- +0.25
Physics Research Produced per 100 Physicists - +0.25
Society Research Produced per 100 Biologists - +0.25
Engineering Research Produced per 100 Engineers - +5%Job Efficiency for Physics Subroutines
- +5%Job Efficiency for Biology Subroutines
- +5%Job Efficiency for Engineering Subroutines
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Advanced Research Enclosure
- Owner
- Wilderness empire
- Has fully upgraded capital
- When Modifier: Resort World
- Requires Resort Capital-Complex on colony.
- When Modifier: Thrall-World
- Requires Governor's Estates on colony.
- When Planet class: Orbital Habitat
- Requires Habitat System Control on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Nexus on planet.
- When owner (Hive Mind)
- Requires Hive Nexus on colony.
- When owner (Machine Intelligence)
- Requires Primary Nexus on colony.
- Otherwise
- Requires System Capital-Complex on colony.
- When Modifier: Resort World
Destroyed or converted when (destroy_trigger)
- Owner
- Not: Wilderness empire
In the game
This fusion of exotic technology and vast, symbiont-grown enclosure facilitates cutting-edge research in a variety of sandbox environments.
ID
building_brain_node_4Advanced Research Enclosure: questions
How much does Advanced Research Enclosure cost in Stellaris?
2,000 Minerals, 800 Biomass, 100 Exotic Gases, 600 days to build; upkeep 10 Energy Credits, 2 Exotic Gases a month (common/buildings, base values).
What jobs does Advanced Research Enclosure give?
Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.
What does Advanced Research Enclosure upgrade from and to?
It is upgraded from Exotic Research Enclosure.
What is the ID of Advanced Research Enclosure?
building_brain_node_4 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
