StellarisDB

Augmentor

Specialist job
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Augmentor is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it costs 1 Alloys a month. 3 buildings and districts add it, among them Augmentation Center, Augmentation Bazaar and Offworld Implant Hub.

Produces
—
Upkeep
1Alloys
Per
100 jobs filled, a month
Sources
3
ID
augmentor

What a Augmentor produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1Alloys
0.35Alloys — Tradition: Metabolic Reprocessing
Produces per 100 jobs
+1.5Society Research — any of: Trait: Cybernetic; any of: Trait: Cyborg Soldiers; …
+1.5Engineering Research — any of: Trait: Cybernetic; any of: Trait: Cyborg Soldiers; …
+1.75Society Research — any of: Trait: Cybernetic; any of: Trait: Cyborg Soldiers; …
+1.75Engineering Research — any of: Trait: Cybernetic; any of: Trait: Cyborg Soldiers; …

Where Augmentors come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

Who can work it

  • Has owner
  • Not: Is being purged
  • Not: Is being assimilated
  • Is sapient

In the game

Augmentors are skilled technicians who alter the organic form with cybernetic enhancement.

Augmentor: questions

What does a Augmentor produce in Stellaris?

For every 100 jobs filled: produces nothing listed, upkeep 1 Alloys a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Augmentors jobs?

From Augmentation Center, Augmentation Bazaar and Offworld Implant Hub.

Source: common/pop_jobs/13_machine_age_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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