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3.13.1 patch released (checksum e6fd)

Paradox posted "3.13.1 patch released (checksum e6fd)" as a Community Announcement on the Stellaris Steam page on Sep 24, 2024 (08:00 UTC). The text below is theirs, unchanged; the label "Patch notes" is ours, from the title.

The announcement

Paradox's text as published on Steam. Pictures stay on Steam's server; only their addresses are linked.

Picture in the original post: open on Steam's server

Dear Stellaris Fans,

The team has produced a bugfix and balance patch following our 3.13 + Cosmic Storms release September 10th.


3.13.1 is now available for download. Please find the patch notes below, identical to what was posted earlier by Eladrin.

3.13.1 Patch Notes

Balance

  • Added free pop to first blocker for planetscapers

  • Decreased Storm Creation costs and buffed Astrometeorology job

  • Stormriders and Subterranean get less devastation from storms

  • Scientist governors now also reduce devastation from storms

  • The Nexus Storm of 2211 will no longer happen. (Nexus Storms have been removed from the Early Game storm pool.)

Bugfix

  • A Fallen Empire cannot ask for a scientist that is exploring an Astral Rift

  • Added traits to hired marauder leaders

  • Added victory score to the two new precursor relics

  • All starting council positions are also filled without Galactic Paragons

  • Fixed a spelling error in the event Stormbound Sighted

  • Fixed empire designs with different randomized names sometimes preventing each other from spawning in galaxy generation.

  • Fixed machine name lists using ruler names for all non-envoy leaders.

  • Fixed randomly generated rulers not using regnal names when they should.

  • Fixed the concept tooltip for Storm Riders in the Storm Chasers origin tooltip

  • Fixed the handling of scientist heirs in the Stormfall event Cosmic Shapes

  • Fixes to Unique planets from Cosmic Storms:

    • Unique planets from Cosmic Storms can no longer spawn in the starting cluster of an empire

    • Reduced the size of the unique planets from Cosmic Storms

  • Fixing Rick the Cube tooltip in the additional content being misleading

  • Payload Padding technology now properly apply its effects

  • Removed Double Jobs for Gestalts on Ecumenopolis

  • Solar storm orbital resource modifiers now applying correctly

  • The Crimson Crawlers: Cooked Consumption planet modifier now has a yellow border

  • The Storm Touched trait is made available for individual machines

  • The Strip Mine Planet decision is only allowed once per planet

  • adAkkaria chain actually ends now when its over

  • Added a job weight to Storm Dancers so that pops actually want to work the job

  • Allow proper switching between corporate and non corporate planetscapers civic

  • Fixed descriptions for the special projects Stabilize the Collision and Harmonize the Collision

  • Fixed the secrets of the new precursors

  • Fixing resetlement cost modifiers not being capped by minimum economic modifier mult define

  • Made militarist empires with imperialist factions less likely to become vassals

  • Made the Irradiated Wasteland planet modifier produce +10% physics research

  • Planetscapers on Ocean Paradise will now get their blockers as promised

  • Removed the mention of sector automation from the planet designation tooltip

  • Saturated Filters can now be removed by the one who conquered the planet

  • Tempest Invocator storm placement will now be canceled if you lose the selected Scientist.

  • The Tempest Invocator's range is now centered on the selected Scientist's location.

  • Voidforged may not access Geo-Engineering Inc anymore

  • Fix to Initiate Storm replacing Sustain Storm if you have the Galactic Weather Control Ascension Perk

  • Several Tempest Invocator fixes

Stability

  • Changed cosmic storm spawn cooldown scale to prevent CTD

  • Fixed CTD in fleet manager when reinforcing fleets with ships without fleet size

  • Fixed CTD when in-game music player has no permission to write to playlist file

Modding

  • Added regnal_second_names_female and regnal_second_names_male to namelists.

  • Added use_regnal_name to effects that create leaders.

  • Fixed randomly generated empires in static galaxies having missing data if the player empire is randomly generated.

  • Removed ruler_names from namelists and added regnal_full_names. When generating regnal names, non-regnal full names will no longer be used if a regnal name is available, but if no regnal name is available, normal names will be used.

There is always a next patch in the works, so please keep the bug reports and feedback coming.

Until then!

On this site

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Source: store.steampowered.com/news/app/281990. Not affiliated with Paradox Interactive.

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