
Research Labs
Research Labs is a research building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. It needs Scientific Method. Upgrades to Research Complexes.
Jobs Research Labs adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
60 PhysicistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
60 BiologistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
60 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner
180 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
400Minerals
40Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Research Labs
- None of
- Modifier: Resort World
- Modifier: Thrall-World
- Modifier: Penal Colony
- Owner
- Not: Wilderness empire
- Not: Is special colony type
- Any of
- Modifier: Penal Colony
- Modifier: Resort World
- Modifier: Thrall-World
- Any of
- Any of
- Carrier flag: ignore_ai_building_limitations
- Owner
- Not: Controlled by the AI
- Has any research zone
- Any of
- Has any unspecialized research zone
- Has any specialized research zone
- Any of
- Has any research physics zone
- Has any research society zone
- Has any research engineering zone
- Any of
- Any of
- None of
- Owner
- Nomadic empire
- tiered building below cap
- Building: research lab
Destroyed or converted when (destroy_trigger)
- Any of
- Modifier: Resort World
- Modifier: Thrall-World
- Modifier: Penal Colony
In the game
Research Labs provide the basic facilities for general research.
ID
building_research_lab_1Research Labs: questions
How much does Research Labs cost in Stellaris?
400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Research Labs give?
Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.
What does Research Labs upgrade from and to?
It upgrades to Research Complexes.
What is the ID of Research Labs?
building_research_lab_1 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/05_research_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
