StellarisDB

Research Growth

Research building

Research Growth is a research building in Stellaris 4.5.2. It costs 400 Minerals, 100 Biomass and takes 240 days to build, with an upkeep of 2 Energy Credits a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. Upgrades to Research Grove.

Cost
400Minerals100Biomass
Upkeep
2Energy Credits
Build time
240 days
Housing
—
ID
building_brain_node_1

Jobs Research Growth adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Country flag: fallen_empire_1
    • Owner
      • Country flag: fallen_empire_1

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals100Biomass
Upkeep a month
2Energy Credits
1Energy Credits — Carrier flag: has_science_ministry
  • Carrier flag: has_science_ministry

What Research Growth does

Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Research Growth
  2. →Research Grove

How to unlock Research Growth

No technology needed.

Shown when (potential)
  • Owner
    • Wilderness empire
Destroyed or converted when (destroy_trigger)
  • Owner
    • Not: Wilderness empire

In the game

The work of playful, exploratory symbionts provides the basis of general research.

ID

building_brain_node_1

Research Growth: questions

How much does Research Growth cost in Stellaris?

400 Minerals, 100 Biomass, 240 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Research Growth give?

Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.

What does Research Growth upgrade from and to?

It upgrades to Research Grove.

What is the ID of Research Growth?

building_brain_node_1 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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