
Research Growth
Research Growth is a research building in Stellaris 4.5.2. It costs 400 Minerals, 100 Biomass and takes 240 days to build, with an upkeep of 2 Energy Credits a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. Upgrades to Research Grove.
Jobs Research Growth adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
30 PhysicistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
30 BiologistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
30 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner
90 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
400Minerals
100Biomass- Upkeep a month
2Energy Credits
1Energy Credits — Carrier flag: has_science_ministry- Carrier flag: has_science_ministry
What Research Growth does
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Research Growth
No technology needed.
- Owner
- Wilderness empire
Destroyed or converted when (destroy_trigger)
- Owner
- Not: Wilderness empire
In the game
The work of playful, exploratory symbionts provides the basis of general research.
ID
building_brain_node_1Research Growth: questions
How much does Research Growth cost in Stellaris?
400 Minerals, 100 Biomass, 240 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Research Growth give?
Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.
What does Research Growth upgrade from and to?
It upgrades to Research Grove.
What is the ID of Research Growth?
building_brain_node_1 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
