StellarisDB

Research Grove

Research building
Not built directly

Research Grove is a research building in Stellaris 4.5.2. It costs 600 Minerals, 200 Biomass and takes 360 days to build, with an upkeep of 5 Energy Credits a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. Upgrades to Exotic Research Enclosure.

Cost
600Minerals200Biomass
Upkeep
5Energy Credits
Build time
360 days
Housing
—
ID
building_brain_node_2

Jobs Research Grove adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Country flag: fallen_empire_1
    • Owner
      • Country flag: fallen_empire_1

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Minerals200Biomass
Upkeep a month
5Energy Credits
1Energy Credits — Carrier flag: has_science_ministry
  • Carrier flag: has_science_ministry

What Research Grove does

Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Research Growth
  2. →Research Grove
  3. →Exotic Research Enclosure

How to unlock Research Grove

No technology needed.

Shown when (potential)
  • Owner
    • Wilderness empire
Can be built when (allow)
  • Has upgraded capital
    • When Modifier: Resort World
      • Requires Resort Administration on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Palace on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Administration on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Bundle on planet.
    • When owner (Hive Mind)
      • Requires Hive Core on colony.
    • When owner (Machine Intelligence)
      • Requires Administrative Array on colony.
    • Otherwise
      • Requires Planetary Administration on planet.
Destroyed or converted when (destroy_trigger)
  • Owner
    • Not: Wilderness empire

In the game

A habitat uniquely dedicated to promoting inquisitive behavior, facilitating the study of more advanced artifacts and phenomena.

ID

building_brain_node_2

Research Grove: questions

How much does Research Grove cost in Stellaris?

600 Minerals, 200 Biomass, 360 days to build; upkeep 5 Energy Credits a month (common/buildings, base values).

What jobs does Research Grove give?

Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.

What does Research Grove upgrade from and to?

It is upgraded from Research Growth. It upgrades to Exotic Research Enclosure.

What is the ID of Research Grove?

building_brain_node_2 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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