
Research Grove
Research Grove is a research building in Stellaris 4.5.2. It costs 600 Minerals, 200 Biomass and takes 360 days to build, with an upkeep of 5 Energy Credits a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. Upgrades to Exotic Research Enclosure.
Jobs Research Grove adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
60 PhysicistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
60 BiologistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
60 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner
180 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
200Biomass- Upkeep a month
5Energy Credits
1Energy Credits — Carrier flag: has_science_ministry- Carrier flag: has_science_ministry
What Research Grove does
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Research Grove
No technology needed.
- Owner
- Wilderness empire
- Has upgraded capital
- When Modifier: Resort World
- Requires Resort Administration on colony.
- When Modifier: Thrall-World
- Requires Governor's Palace on colony.
- When Planet class: Orbital Habitat
- Requires Habitat Administration on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Bundle on planet.
- When owner (Hive Mind)
- Requires Hive Core on colony.
- When owner (Machine Intelligence)
- Requires Administrative Array on colony.
- Otherwise
- Requires Planetary Administration on planet.
- When Modifier: Resort World
Destroyed or converted when (destroy_trigger)
- Owner
- Not: Wilderness empire
In the game
A habitat uniquely dedicated to promoting inquisitive behavior, facilitating the study of more advanced artifacts and phenomena.
ID
building_brain_node_2Research Grove: questions
How much does Research Grove cost in Stellaris?
600 Minerals, 200 Biomass, 360 days to build; upkeep 5 Energy Credits a month (common/buildings, base values).
What jobs does Research Grove give?
Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.
What does Research Grove upgrade from and to?
It is upgraded from Research Growth. It upgrades to Exotic Research Enclosure.
What is the ID of Research Grove?
building_brain_node_2 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
