
Genesis Architects
Genesis Architects is a civic in Stellaris 4.5.2 for Machine Intelligences. Requirements: authority Machine Intelligence; Gestalt Consciousness. Not with authority Corporate or Hive Mind, origin Resource Consolidation, origin Life-Seeded and civic Exploration Protocols or Determined Exterminator. It gives +25% Cognitive Node Experience Gain, -25% Terraforming Cost and +25% Terraforming Speed. DLC: The Machine Age.
What Genesis Architects does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Available Colony Ships: Genesis Ark
- Planets Colonized with Genesis Arks:
- Pre-Sapient Pops: +300
- Planetary Features: Genesis Preserve
- Gains
Unity from uplifting Pre-Sapient Species
- Cannot build Colony Ships
- +25%Cognitive Node Experience Gain
- -25%Terraforming Cost
- +25%Terraforming Speed
- +60Add Attunement with the Composer of Strands
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Cannot be taken with Genesis Architects
Civics that forbid this one or that this one forbids.
In the game
This machine intelligence employs precision-crafted algorithms for the generation of novel species. As overseers of the untapped potential within the process of evolution, they allocate planetary sectors to guarantee the advancement of pre-sapient life forms.
Try it in the empire builder →
Genesis Architects: questions
What are the requirements for Genesis Architects in Stellaris?
authority Machine Intelligence; Gestalt Consciousness. Not with authority Corporate or Hive Mind, origin Resource Consolidation, origin Life-Seeded and civic Exploration Protocols or Determined Exterminator. DLC: The Machine Age.
What can't Genesis Architects be combined with?
Fanatic Purifiers, Scorched World Heralds, Devouring Swarm, Pyromanic Instinct, Determined Exterminator, Exploration Protocols, Private Prospectors and Privatized Exploration — each forbids the other in the files' rules.
What does the Genesis Architects civic do?
It gives +25% Cognitive Node Experience Gain, -25% Terraforming Cost, +25% Terraforming Speed and +60 Add Attunement with the Composer of Strands, plus the effects its description lists.
Can Genesis Architects be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Genesis Architects?
civic_machine_guided_sapience (Stellaris 4.5.2).
Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).